Key | Value |
---|---|
FileName | ./usr/include/kido/renderer/LoadOpengl.hpp |
FileSize | 2257 |
MD5 | 9FC31A7B1EBFC39CDA1CB6066E6826BB |
SHA-1 | 178E2441CF8C3819C9F17F97BDB3A5A3A4725317 |
SHA-256 | 392E1C14BED3248852B5BB53007D0A6F0C80D0B6641328129CBC96797482805B |
SSDEEP | 48:aDEJ6KPFO6rYJdUlrYJTLx132sDw53PEHA13oo0BHMclXb0aTVdRZGHtPSN:y96Y6rYJd0rYJTLx13A53PN6BsclnTVz |
TLSH | T14B41865A4614139797A215B13A489945D14DA03F3F131C0C34BDE1C4AF2BCDF5DA7EA0 |
hashlookup:parent-total | 17 |
hashlookup:trust | 100 |
The searched file hash is included in 17 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
FileSize | 136036 |
MD5 | 60C683443BA57D9A4DE53330EC2E6167 |
PackageDescription | Kinematics Dynamics and Optimization Library - development files KIDO is a collaborative, cross-platform, open source library created by the Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data structures and algorithms for kinematic and dynamic applications in robotics and computer animation. KIDO is distinguished by it's accuracy and stability due to its use of generalized coordinates to represent articulated rigid body systems and computation of Lagrange's equations derived from D.Alembert's principle to describe the dynamics of motion. For developers, in contrast to many popular physics engines which view the simulator as a black box, KIDO gives full access to internal kinematic and dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces, transformation matrices and their derivatives. KIDO also provides efficient computation of Jacobian matrices for arbitrary body points and coordinate frames. Contact and collision are handled using an implicit time-stepping, velocity-based LCP (linear-complementarity problem) to guarantee non-penetration, directional friction, and approximated Coulomb friction cone conditions. For collision detection, KIDO uses FCL developed by Willow Garage and the UNC Gamma Lab. KIDO has applications in robotics and computer animation because it features a multibody dynamic simulator and tools for control and motion planning. Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source software created by the Georgia Tech Graphics Lab. This package contains main headers and other tools for development. |
PackageMaintainer | Debian Science Maintainers <debian-science-maintainers@lists.alioth.debian.org> |
PackageName | libkido-dev |
PackageSection | libdevel |
PackageVersion | 0.1.0+dfsg-6+b1 |
SHA-1 | 000D7634EE1E434F7624AC5FA5DA54A47D86480E |
SHA-256 | 3CD16D589936CB3C9E0EDD02328CDD01F43E4E6AC7D473621A636E2F18EB291B |
Key | Value |
---|---|
FileSize | 136028 |
MD5 | A10ECA2185DFE920CC5238713E676688 |
PackageDescription | Kinematics Dynamics and Optimization Library - development files KIDO is a collaborative, cross-platform, open source library created by the Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data structures and algorithms for kinematic and dynamic applications in robotics and computer animation. KIDO is distinguished by it's accuracy and stability due to its use of generalized coordinates to represent articulated rigid body systems and computation of Lagrange's equations derived from D.Alembert's principle to describe the dynamics of motion. For developers, in contrast to many popular physics engines which view the simulator as a black box, KIDO gives full access to internal kinematic and dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces, transformation matrices and their derivatives. KIDO also provides efficient computation of Jacobian matrices for arbitrary body points and coordinate frames. Contact and collision are handled using an implicit time-stepping, velocity-based LCP (linear-complementarity problem) to guarantee non-penetration, directional friction, and approximated Coulomb friction cone conditions. For collision detection, KIDO uses FCL developed by Willow Garage and the UNC Gamma Lab. KIDO has applications in robotics and computer animation because it features a multibody dynamic simulator and tools for control and motion planning. Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source software created by the Georgia Tech Graphics Lab. This package contains main headers and other tools for development. |
PackageMaintainer | Debian Science Maintainers <debian-science-maintainers@lists.alioth.debian.org> |
PackageName | libkido-dev |
PackageSection | libdevel |
PackageVersion | 0.1.0+dfsg-6+b1 |
SHA-1 | 22A49C680E0AF7127B10E306CD6D9A234CE4D638 |
SHA-256 | 90D981FFD8FAA29100DB2ECFF4E4B09E7659050EBC5AB5549864E3D947742755 |
Key | Value |
---|---|
FileSize | 135778 |
MD5 | D615ED14D954D76C1C363FAE1850878B |
PackageDescription | Kinematics Dynamics and Optimization Library - development files KIDO is a collaborative, cross-platform, open source library created by the Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data structures and algorithms for kinematic and dynamic applications in robotics and computer animation. KIDO is distinguished by it's accuracy and stability due to its use of generalized coordinates to represent articulated rigid body systems and computation of Lagrange's equations derived from D.Alembert's principle to describe the dynamics of motion. For developers, in contrast to many popular physics engines which view the simulator as a black box, KIDO gives full access to internal kinematic and dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces, transformation matrices and their derivatives. KIDO also provides efficient computation of Jacobian matrices for arbitrary body points and coordinate frames. Contact and collision are handled using an implicit time-stepping, velocity-based LCP (linear-complementarity problem) to guarantee non-penetration, directional friction, and approximated Coulomb friction cone conditions. For collision detection, KIDO uses FCL developed by Willow Garage and the UNC Gamma Lab. KIDO has applications in robotics and computer animation because it features a multibody dynamic simulator and tools for control and motion planning. Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source software created by the Georgia Tech Graphics Lab. This package contains main headers and other tools for development. |
PackageMaintainer | Debian Science Maintainers <debian-science-maintainers@lists.alioth.debian.org> |
PackageName | libkido-dev |
PackageSection | libdevel |
PackageVersion | 0.1.0+dfsg-2+b2 |
SHA-1 | 2C30B0220A37651352CF79580EF07DBB56E4CD35 |
SHA-256 | CAB37D8471CCFF567A3B69FE8B565659D5A6720E69105C96F446D99D8FBA294E |
Key | Value |
---|---|
FileSize | 135972 |
MD5 | 7E7BA6E64F974824A04A31FA88F19594 |
PackageDescription | Kinematics Dynamics and Optimization Library - development files KIDO is a collaborative, cross-platform, open source library created by the Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data structures and algorithms for kinematic and dynamic applications in robotics and computer animation. KIDO is distinguished by it's accuracy and stability due to its use of generalized coordinates to represent articulated rigid body systems and computation of Lagrange's equations derived from D.Alembert's principle to describe the dynamics of motion. For developers, in contrast to many popular physics engines which view the simulator as a black box, KIDO gives full access to internal kinematic and dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces, transformation matrices and their derivatives. KIDO also provides efficient computation of Jacobian matrices for arbitrary body points and coordinate frames. Contact and collision are handled using an implicit time-stepping, velocity-based LCP (linear-complementarity problem) to guarantee non-penetration, directional friction, and approximated Coulomb friction cone conditions. For collision detection, KIDO uses FCL developed by Willow Garage and the UNC Gamma Lab. KIDO has applications in robotics and computer animation because it features a multibody dynamic simulator and tools for control and motion planning. Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source software created by the Georgia Tech Graphics Lab. This package contains main headers and other tools for development. |
PackageMaintainer | Debian Science Maintainers <debian-science-maintainers@lists.alioth.debian.org> |
PackageName | libkido-dev |
PackageSection | libdevel |
PackageVersion | 0.1.0+dfsg-6+b1 |
SHA-1 | 3319E4CE762C5E08CE044B09D2872F00685C9A63 |
SHA-256 | F815D3C8EDA2C2860AEFEF81E12D4F7B4D2377C95C5F9A84155B026635557386 |
Key | Value |
---|---|
FileSize | 135780 |
MD5 | C006F11A0932E09F430F528AD7FBE5F8 |
PackageDescription | Kinematics Dynamics and Optimization Library - development files KIDO is a collaborative, cross-platform, open source library created by the Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data structures and algorithms for kinematic and dynamic applications in robotics and computer animation. KIDO is distinguished by it's accuracy and stability due to its use of generalized coordinates to represent articulated rigid body systems and computation of Lagrange's equations derived from D.Alembert's principle to describe the dynamics of motion. For developers, in contrast to many popular physics engines which view the simulator as a black box, KIDO gives full access to internal kinematic and dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces, transformation matrices and their derivatives. KIDO also provides efficient computation of Jacobian matrices for arbitrary body points and coordinate frames. Contact and collision are handled using an implicit time-stepping, velocity-based LCP (linear-complementarity problem) to guarantee non-penetration, directional friction, and approximated Coulomb friction cone conditions. For collision detection, KIDO uses FCL developed by Willow Garage and the UNC Gamma Lab. KIDO has applications in robotics and computer animation because it features a multibody dynamic simulator and tools for control and motion planning. Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source software created by the Georgia Tech Graphics Lab. This package contains main headers and other tools for development. |
PackageMaintainer | Debian Science Maintainers <debian-science-maintainers@lists.alioth.debian.org> |
PackageName | libkido-dev |
PackageSection | libdevel |
PackageVersion | 0.1.0+dfsg-2+b2 |
SHA-1 | 4E918EE166CD263A6217AA6F21A91BD3F1BC2318 |
SHA-256 | D4FC9C37E159636F2E9A196EFF84F4FC936D50538F0B326C8C1F16EDCFF32697 |
Key | Value |
---|---|
FileSize | 135824 |
MD5 | 43033BA5A0C75C8A0732726C99F157E0 |
PackageDescription | Kinematics Dynamics and Optimization Library - development files KIDO is a collaborative, cross-platform, open source library created by the Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data structures and algorithms for kinematic and dynamic applications in robotics and computer animation. KIDO is distinguished by it's accuracy and stability due to its use of generalized coordinates to represent articulated rigid body systems and computation of Lagrange's equations derived from D.Alembert's principle to describe the dynamics of motion. For developers, in contrast to many popular physics engines which view the simulator as a black box, KIDO gives full access to internal kinematic and dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces, transformation matrices and their derivatives. KIDO also provides efficient computation of Jacobian matrices for arbitrary body points and coordinate frames. Contact and collision are handled using an implicit time-stepping, velocity-based LCP (linear-complementarity problem) to guarantee non-penetration, directional friction, and approximated Coulomb friction cone conditions. For collision detection, KIDO uses FCL developed by Willow Garage and the UNC Gamma Lab. KIDO has applications in robotics and computer animation because it features a multibody dynamic simulator and tools for control and motion planning. Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source software created by the Georgia Tech Graphics Lab. This package contains main headers and other tools for development. |
PackageMaintainer | Debian Science Maintainers <debian-science-maintainers@lists.alioth.debian.org> |
PackageName | libkido-dev |
PackageSection | libdevel |
PackageVersion | 0.1.0+dfsg-2+b2 |
SHA-1 | 51324FDFBAC709ADF1C102A3E6BC22F26CCC01E6 |
SHA-256 | F77715429FBB27BCDFD5DD8941948C1836BD6F6172124DDDABBF444AFFB656C1 |
Key | Value |
---|---|
FileSize | 135780 |
MD5 | BB6433DA9BAA23AC35351974DB1B10F9 |
PackageDescription | Kinematics Dynamics and Optimization Library - development files KIDO is a collaborative, cross-platform, open source library created by the Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data structures and algorithms for kinematic and dynamic applications in robotics and computer animation. KIDO is distinguished by it's accuracy and stability due to its use of generalized coordinates to represent articulated rigid body systems and computation of Lagrange's equations derived from D.Alembert's principle to describe the dynamics of motion. For developers, in contrast to many popular physics engines which view the simulator as a black box, KIDO gives full access to internal kinematic and dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces, transformation matrices and their derivatives. KIDO also provides efficient computation of Jacobian matrices for arbitrary body points and coordinate frames. Contact and collision are handled using an implicit time-stepping, velocity-based LCP (linear-complementarity problem) to guarantee non-penetration, directional friction, and approximated Coulomb friction cone conditions. For collision detection, KIDO uses FCL developed by Willow Garage and the UNC Gamma Lab. KIDO has applications in robotics and computer animation because it features a multibody dynamic simulator and tools for control and motion planning. Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source software created by the Georgia Tech Graphics Lab. This package contains main headers and other tools for development. |
PackageMaintainer | Debian Science Maintainers <debian-science-maintainers@lists.alioth.debian.org> |
PackageName | libkido-dev |
PackageSection | libdevel |
PackageVersion | 0.1.0+dfsg-2+b2 |
SHA-1 | 55B7BAA9154BA8B241867C2E57FD78110595C6A8 |
SHA-256 | 8E5B1A8A6F7CFF934FDDE9009E7E11D00C206A2AACFCF84B17D74272AACCC62C |
Key | Value |
---|---|
FileSize | 135760 |
MD5 | B27185AB75C1E521194CFF328AAD3D05 |
PackageDescription | Kinematics Dynamics and Optimization Library - development files KIDO is a collaborative, cross-platform, open source library created by the Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data structures and algorithms for kinematic and dynamic applications in robotics and computer animation. KIDO is distinguished by it's accuracy and stability due to its use of generalized coordinates to represent articulated rigid body systems and computation of Lagrange's equations derived from D.Alembert's principle to describe the dynamics of motion. For developers, in contrast to many popular physics engines which view the simulator as a black box, KIDO gives full access to internal kinematic and dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces, transformation matrices and their derivatives. KIDO also provides efficient computation of Jacobian matrices for arbitrary body points and coordinate frames. Contact and collision are handled using an implicit time-stepping, velocity-based LCP (linear-complementarity problem) to guarantee non-penetration, directional friction, and approximated Coulomb friction cone conditions. For collision detection, KIDO uses FCL developed by Willow Garage and the UNC Gamma Lab. KIDO has applications in robotics and computer animation because it features a multibody dynamic simulator and tools for control and motion planning. Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source software created by the Georgia Tech Graphics Lab. This package contains main headers and other tools for development. |
PackageMaintainer | Debian Science Maintainers <debian-science-maintainers@lists.alioth.debian.org> |
PackageName | libkido-dev |
PackageSection | libdevel |
PackageVersion | 0.1.0+dfsg-2+b2 |
SHA-1 | 59B7D5F5FB555A91023A0E46F15BD9C7388C7C4E |
SHA-256 | 69621B0F94EF56D126C4DC0302F35BAAECB2CE56D198CD81AE0BBAC204B8B4C5 |
Key | Value |
---|---|
FileSize | 129476 |
MD5 | C21990F98E196A7E28FE82846E485900 |
PackageDescription | Kinematics Dynamics and Optimization Library - development files KIDO is a collaborative, cross-platform, open source library created by the Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data structures and algorithms for kinematic and dynamic applications in robotics and computer animation. KIDO is distinguished by it's accuracy and stability due to its use of generalized coordinates to represent articulated rigid body systems and computation of Lagrange's equations derived from D.Alembert's principle to describe the dynamics of motion. For developers, in contrast to many popular physics engines which view the simulator as a black box, KIDO gives full access to internal kinematic and dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces, transformation matrices and their derivatives. KIDO also provides efficient computation of Jacobian matrices for arbitrary body points and coordinate frames. Contact and collision are handled using an implicit time-stepping, velocity-based LCP (linear-complementarity problem) to guarantee non-penetration, directional friction, and approximated Coulomb friction cone conditions. For collision detection, KIDO uses FCL developed by Willow Garage and the UNC Gamma Lab. KIDO has applications in robotics and computer animation because it features a multibody dynamic simulator and tools for control and motion planning. Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source software created by the Georgia Tech Graphics Lab. This package contains main headers and other tools for development. |
PackageMaintainer | Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com> |
PackageName | libkido-dev |
PackageSection | libdevel |
PackageVersion | 0.1.0+dfsg-2build9 |
SHA-1 | 66F015E12184FCC584B887143B471595414F7B32 |
SHA-256 | B1933A727515DBCD733CE8EF135FD801C6931EDB7A60F3C87E917A7F235D03BB |
Key | Value |
---|---|
FileSize | 129500 |
MD5 | DB4A22E06A1C62701D25A030A5EAF834 |
PackageDescription | Kinematics Dynamics and Optimization Library - development files KIDO is a collaborative, cross-platform, open source library created by the Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data structures and algorithms for kinematic and dynamic applications in robotics and computer animation. KIDO is distinguished by it's accuracy and stability due to its use of generalized coordinates to represent articulated rigid body systems and computation of Lagrange's equations derived from D.Alembert's principle to describe the dynamics of motion. For developers, in contrast to many popular physics engines which view the simulator as a black box, KIDO gives full access to internal kinematic and dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces, transformation matrices and their derivatives. KIDO also provides efficient computation of Jacobian matrices for arbitrary body points and coordinate frames. Contact and collision are handled using an implicit time-stepping, velocity-based LCP (linear-complementarity problem) to guarantee non-penetration, directional friction, and approximated Coulomb friction cone conditions. For collision detection, KIDO uses FCL developed by Willow Garage and the UNC Gamma Lab. KIDO has applications in robotics and computer animation because it features a multibody dynamic simulator and tools for control and motion planning. Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source software created by the Georgia Tech Graphics Lab. This package contains main headers and other tools for development. |
PackageMaintainer | Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com> |
PackageName | libkido-dev |
PackageSection | libdevel |
PackageVersion | 0.1.0+dfsg-2build9 |
SHA-1 | 70AE3598C9C1090E9C147D84D1380F9CD8B5A6C4 |
SHA-256 | 60504A2DB0331C8951A9B99D1817F9AE5736DFFE7E484719F7E197D9E830A9DC |