Result for F0E22C45A7FC72DDD0204E1C0C9D07D144803788

Query result

Key Value
FileName./usr/lib/debug/.build-id/00/834d5e5f6a6e6ba770aea49cfa5c6b9a01a331.debug
FileSize2975075
MD5F93E0204EF68441DB096E4812D73A7B1
SHA-1F0E22C45A7FC72DDD0204E1C0C9D07D144803788
SHA-25683C415689ED510AA18623A7FC19B318E838D0A95B0750B8253F6453DA999EC6A
SSDEEP49152:MNj7LsV3SrsezuOSasNFOsGagpAYkB423nQTZX35j/ECt8xGfUNRIjfB+2v+seE:CLsVirs4u7fOsGNnJ2XQTZH5DHuscDIN
TLSHT1A9D523A28DDDAD05CCACAFB9801F648176F30C48C6BEFD834716A6782547749EB1BE41
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize2915956
MD51ED582D153F98661E2629741DA6D2B20
PackageDescriptionWorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-1.3-20-dbg
PackageSectiondebug
PackageVersion1.3.21-0.1
SHA-1472343A2F84FE58216FFD682EBF0F97DD663ABED
SHA-25691B5877020D5D52D45CC4D3E72389349BB257FCFF2FD80782D20991D036E4AF1