Result for E748388A76BCC6FCA7D68725503A5843C8577470

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabihf/libBox2D.so.2.3.0
FileSize166360
MD5716EC2DDD0AFE7B953D0573719D0823B
SHA-1E748388A76BCC6FCA7D68725503A5843C8577470
SHA-256D87469358009F48E1AC203032AA5FBF8482FC68B1069BBC88E0DB16A788FC2D4
SSDEEP3072:cgRpVinpJP7REhxdyMceRW6Cja4JC7vgVJPO8YEhw2gqGZNm4GlQwL7T4CS0LB0K:cgRDinp73XC2Qdtjhc9Svu0
TLSHT14AF36CD3F6164C41D8C1C47ECA5B4760A264CDB10BE17F8780A95BEA6CD35FC4E9A8E2
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize76458
MD56F7DF1C49DC901C96123C3FCDD68A1E5
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-1
SHA-10708735EC9F8F856C192C60B7EC096827CADF407
SHA-256DF820E6AF4705A94DADCDA905EE98252890B9570154A66A2A9D8AF877DB8962C