Result for DF02C331FDBE3ED079238D8E4805B8263682C1C9

Query result

Key Value
FileName./usr/lib/powerpc64le-linux-gnu/libBox2D.so.2.3.0
FileSize265624
MD5907D3E5A55317924B8E0BD6419A9B1E9
SHA-1DF02C331FDBE3ED079238D8E4805B8263682C1C9
SHA-256122FF833E80C7DF10D216A4127C19B9794808BC17D0A705A25B4DFFDF1E374D0
SSDEEP3072:dfHW7FPkqEhxdytceRW6Cja4JC7vgVJPOJ6PtjhJe5wkkcb6+twUuc0PT1sAWXJA:h27e+m7Lkkcb6mluc6snirj
TLSHT146443A637F0CAC92CA41B83B83AF836073617D4113A49A52F545131F7DEAB6E4F8B949
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize92372
MD520BF9A0BA062A40B5DC9A065990137FE
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-4
SHA-105C4E4A080EC7FB89294B0886AE9E371A5C6A07A
SHA-2561999C8D676EFDA66A8CB90819CD1E5C65D09BDD0027214E38C26CFE0D1C72F7A