Result for DD9377720F2FF2337A16FB29B93D57A5CE0294BE

Query result

Key Value
FileName./usr/lib/x86_64-linux-gnu/libBox2D.so.2.3.0
FileSize261632
MD594008EDF295C1AA052F869849296375C
SHA-1DD9377720F2FF2337A16FB29B93D57A5CE0294BE
SHA-2561AAF4D8EB82353024F083120C8CDD42F31630B493E0AB12AD6EA9A180D3FD115
SSDEEP3072:wRy7CIPTvEhxdySceRW6Cja4JC7vgVJPOmLAgEZGLrjmj3Voyo1aGFXszSl3d6Cb:wR2CW/L9EZGLrijWFXsze3d6i1wHuD
TLSHT1DE443B8975B6C8E9E46AB835F5A2B62F773234400B184EA363E146B44FF1B840FC7576
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize92088
MD582C7768559EB01DFE7BACE3B95E8F13E
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-1
SHA-14C51D65A5E45E9E1726BDDAAA87C816AAC156A83
SHA-25685095B9B0C7210A648776ABBCB9257CA6A83A41DD891348A4CC822BAD671E1B3