Result for DCDB1A906CC9D29D68093CDDDDB31660F98FC1B4

Query result

Key Value
FileName./usr/lib/debug/.build-id/3c/8c033522ca7b7d2c883bbe903c4e13a2b081eb.debug
FileSize496740
MD54067668512A246D1AC588C1E94446C5A
SHA-1DCDB1A906CC9D29D68093CDDDDB31660F98FC1B4
SHA-256AD346F913E3270B4A6E76C96A8DA83F34E3DF26676ECF0D24547C18FAD7B0ED4
SSDEEP12288:Lod+5v2c7h1rUre1uIT0Xpd8sGNR/G74pCJ6d1jo:Lowv2c7rrUSEb5U5hJo
TLSHT130B402D26BEB9C86CDD6EC3E5B07036077312F6113A65FD382A596B94D47C9C0F0A868
hashlookup:parent-total1
hashlookup:trust55

Network graph view

Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize451086
MD50F7253244CF4AC64FAEFE4F1A3BD2036
PackageDescription2D physics engine - debugging symbols 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the debugging symbols.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0-dbg
PackageSectiondebug
PackageVersion2.3.1+ds-1
SHA-1256AB2671C38D13F309D9D92C652F1DEDECC079A
SHA-2569CD6F247401DFD21D3DAE399FEE2E6D6DA928DFD5F00ECF3B77E38EBEA3BE7FD