Result for D94453E6810D9D3A628D8D8BDF501D7809BBCFB2

Query result

Key Value
FileName./usr/share/doc/liberis-1.3-21/README
FileSize2672
MD59F2258F29F238CA230F562A60A394C20
RDS:package_id182052
SHA-1D94453E6810D9D3A628D8D8BDF501D7809BBCFB2
SHA-2564DB45769CD1CC12FCABD24FB0A930C1BEFF2CB2849E51A4685482622C037081C
SSDEEP48:98iLLBQlDPIwg/qiNEbHpE0nvsJ9wgToP2y:98iLSDO/UHfsJ9wOy
TLSHT11C51646F9B0002B7077A0350E559C596FB7AC15C2317756658F952482395B2883FFDFC
insert-timestamp1679427784.324428
sourceRDS.db
hashlookup:parent-total206
hashlookup:trust100

Network graph view

Parents (Total: 206)

The searched file hash is included in 206 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize309938
MD5C87FCDEE235D2E62D3746B0C9F2C23E0
PackageDescriptionThe WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu MOTU Developers <ubuntu-motu@lists.ubuntu.com>
PackageNameliberis-1.3-13
PackageSectionlibs
PackageVersion1.3.12-1
SHA-101B1613AB3FADCE90E74638086E3C4B52AEECE44
SHA-256F3F688E37DA7E1BC2C11AD780A6393A8466B97216381C89F0A7D24163F34088E
Key Value
MD591FFFDD5CC8DB16AC7A9A827E1F82D45
PackageArchppc
PackageDescriptionA client side session layer for WorldForge; Eris manages much of the generic work required to communicate with an Atlas server. Client developers can extend Eris in a number of ways to rapidly add game and client specific functions, and quickly tie game objects to whatever output representation they are using.
PackageMaintainerKoji
PackageNameeris
PackageRelease3.fc16
PackageVersion1.3.19
SHA-101C954D2D3428CA2068B87D78DFE531E9EE6824A
SHA-256DCE37665B335CDCC722FBEBECE331C7C2EBAB814049099275B3E4BB108EF1202
Key Value
FileSize1868982
MD5BE958468082CB7A3F91CBE909083DAA9
PackageDescriptionThe WorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.3-11-dbg
PackageSectionlibdevel
PackageVersion1.3.10-2
SHA-1046288566EADD81A6304F6097B64AD7AFD584CEC
SHA-256513149CFA5EEF6B17699FAB56B6BF736862AD54DA1EC4E0A925ABB191E68DFCC
Key Value
FileSize1903942
MD555628EBB79D15594412C84C7F11A3EB5
PackageDescriptionThe WorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.3-11-dbg
PackageSectionlibdevel
PackageVersion1.3.10-2
SHA-105013FF044B3183FD4CBEB8F9F4251DFE40DFC48
SHA-256D93C93EEC80577F6B4E0DFF9852957974A9599BA5D5F1023001DC8F785B21C15
Key Value
FileSize226356
MD581D0DA8BC1A5628C292250AC27FAC689
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-1.3-21
PackageSectionlibs
PackageVersion1.3.23-8
SHA-105F454429211F9CC61E8B4900EEB9312C1385C42
SHA-25600042998D9CFAF3776A71BA5E060B7A307EB40F0BCA74494AFB3110B9F93A168
Key Value
MD5F16F34208127FB4EA33F5A32FFA6A5D3
PackageArchs390
PackageDescriptionA client side session layer for WorldForge; Eris manages much of the generic work required to communicate with an Atlas server. Client developers can extend Eris in a number of ways to rapidly add game and client specific functions, and quickly tie game objects to whatever output representation they are using.
PackageMaintainerFedora Project
PackageNameeris
PackageRelease2.fc19
PackageVersion1.3.21
SHA-106A8572AFD0D71259AD00BF9C5A330B216449C43
SHA-25648D7E5E511A5C7B2A0FA7F9E173C5E53DBD1A0C3BD07D302CC0170BB4D08FAFA
Key Value
FileSize213322
MD5A702F9B4544A5433F428C4E62615765B
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-19
PackageSectionlibs
PackageVersion1.3.19-5
SHA-1084F6C8B9B339018B3F470F8144DAF7AF06E02A4
SHA-256AE76DEFB3602B872740C19B5B5A370A9FE3C310C1F33F721EB6E1D9AE3AA9FFB
Key Value
MD59A4DC3D3A1D736ABFF78F0B885530B3B
PackageArchx86_64
PackageDescriptionEris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks.
PackageNameeris-devel
PackageReleaselp152.1.8
PackageVersion1.3.23
SHA-10AE5F2CAAE5ECC071DC02121A3674A4452697C2C
SHA-256ECFB563B48E042D279C4D04F782D4F4FC91269DC1CA8E864499F69D2A954AAA8
Key Value
FileSize188532
MD5CADB629AD5FA5306CFD2371757FD643C
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-21
PackageSectionlibs
PackageVersion1.3.23-7ubuntu1
SHA-10BA2ADBE58F0D89C55B40BA4470339F9F53D5B4D
SHA-25691B56BA8E15570FC9AE4834C69F5E11DADBA4974A2D264AEF8AF1B105662D051
Key Value
FileSize251730
MD5C99C56831BE962774CB4A87CCD50BE8D
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-1.3-21
PackageSectionlibs
PackageVersion1.3.23-5
SHA-10C965657ED8785906E5A80F1A0F392C4EC23E35E
SHA-25675DDD9732A7DB8CD07BD396F3CE8C6C382759CA78277944AD695C14CA9D2E284