Result for D7E6145319BD4944C94986F98142278078095DFE

Query result

Key Value
FileName./usr/lib/libcogl.so.20.4.3
FileSize611264
MD52C043E52C4C57F46CD3B363CA092C5F7
SHA-1D7E6145319BD4944C94986F98142278078095DFE
SHA-2561B8039692EEEA4350B2B7B18EE07351D2E6980F5E5C78F8041B99669910D6734
SSDEEP12288:MBDpm10MeLIpynHSKY8HtzH7ek+aNMHaUFhxYugOoIsNMIz+RoVX7UZAZGeHK50g:su0ZIsNtHtDrFsVg8q6OZGeHK50lrTYN
TLSHT16FD45B56F8645F82C5D01677B29D965833131BF5C3CBB603860867383FE7A9B063BA4A
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD54A5DCA18AAE584350F28A546C50EACF1
PackageArcharmv7hl
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerumeabot <umeabot>
PackageNamelibcogl20
PackageRelease4.mga9
PackageVersion1.22.8
SHA-1A43DA35F34B6D0961D69B8A0677DB4443B264676
SHA-256D36C022EF49018D1687DEA620D278013E0E0BF52877F90C8085545BBB64B3706