Result for D17777893EECBC0151FFDBC1AF1C12C7FEEA5349

Query result

Key Value
FileName./usr/lib/s390x-linux-gnu/liberis-1.3.so.21.0.0
FileSize870456
MD5922747DBA16FA9F7B2B51772FD662545
SHA-1D17777893EECBC0151FFDBC1AF1C12C7FEEA5349
SHA-256CE9705378DC1254D638F281C3C04092A7A6ECC5E2977361680897D2D5FB62471
SSDEEP6144:iPOvbkiusLNx3bJpp8d7UlF1UegsD+5T4LFYmbGhMf1l+s4ndVaPEJUhV+Z2CgYn:1giuSW1det6edbGhjjT/JaY2C6Gyuh
TLSHT19205D99BA535C796D8747E36E22F6F72912338397ED57D48C69DCF320CE22041626A32
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize279222
MD5F5AA07CE56C7931C8B11BEF284C6D600
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-1.3-21
PackageSectionlibs
PackageVersion1.3.23-5
SHA-17D9A501C6CE884AEB2520586E3C9E626C90A7CF5
SHA-256AD57D40343284C12D233CD186380B5B02DEFEC4CA32810D12365B1657741AC59