Result for CEED171DEDD8EF3FC2F7A816E881B5A52B0058D6

Query result

Key Value
FileName./usr/lib/x86_64-linux-gnu/libassimp.so.5.1.4
FileSize10066280
MD591314C8885BC4B9847D02E4C6902322D
SHA-1CEED171DEDD8EF3FC2F7A816E881B5A52B0058D6
SHA-256EA8EB5FC36A24136FCEB319910283A8DDA4E1E58C93EF7F459EEC39D57050989
SSDEEP98304:60KFBQCeUOsZrGTGdlvYg+KV4CFSgFHUE7HUDBF8NGTwisGZvmwoE4Tdkwqjtr+C:GFksDRlq1rNJ+to
TLSHT1E6A64A0BFAA644EDC1B9C434435B91B3A9717C5D46303A6B6784BB252F72F204B6CBD2
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize2497540
MD59AD6F0FD6625D3ED4916F516AADC97D7
PackageDescription3D model import library Assimp is a library to import various well-known 3D model formats ("assets") in a uniform manner. Assimp aims at providing a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind but is not limited to this audience. . The library is designed for maximum stability and flexibility. While written in C++, a pure C API exists, as well as bindings to various other languages, including Python, D and Blitzmax. Assimp loads models into a straightforward data structure for easy processing by your application. Various post processing steps (such as general optimization or computation of extra data like normal or tangent vectors) can be executed on the imported data to suit your needs. . This package provides the shared object necessary to run an application using Assimp.
PackageMaintainerIOhannes m zmölnig (Debian/GNU) <umlaeute@debian.org>
PackageNamelibassimp5
PackageSectionlibs
PackageVersion5.1.4~ds0-1
SHA-118435554087E8DE36263672E287BC52DD3BF28C5
SHA-2569AD7E982CDD89BC2D09300B70BB43B18E6D6003CDC78C0A20CDEFE31BFF4CBD7