Result for C93FF91D7DC7F6E2E15FFA3290D807816B890D87

Query result

Key Value
FileName./usr/share/doc/liberis-1.3-19/TODO
FileSize1350
MD5E9AB28BA79B354300E7CC8A654C563BA
SHA-1C93FF91D7DC7F6E2E15FFA3290D807816B890D87
SHA-256F86D8BE773967BE59DC30E7F3D76AF311DA03AB25E721187008ACB5B4BF9F828
SSDEEP24:gzpwD21xV2SyrsERCPxjnZznQ/aNkP8k1iV9vbf3Es0T2/QE3o2zr:gzmSB9EkPxjWlP8kIVlb0s0TAbzr
TLSHT1F2218867622003761F7206F6C1CB58F1D761E458231601C5ACEDC41473A661CA7FF4DD
hashlookup:parent-total57
hashlookup:trust100

Network graph view

Parents (Total: 57)

The searched file hash is included in 57 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD591FFFDD5CC8DB16AC7A9A827E1F82D45
PackageArchppc
PackageDescriptionA client side session layer for WorldForge; Eris manages much of the generic work required to communicate with an Atlas server. Client developers can extend Eris in a number of ways to rapidly add game and client specific functions, and quickly tie game objects to whatever output representation they are using.
PackageMaintainerKoji
PackageNameeris
PackageRelease3.fc16
PackageVersion1.3.19
SHA-101C954D2D3428CA2068B87D78DFE531E9EE6824A
SHA-256DCE37665B335CDCC722FBEBECE331C7C2EBAB814049099275B3E4BB108EF1202
Key Value
MD5F16F34208127FB4EA33F5A32FFA6A5D3
PackageArchs390
PackageDescriptionA client side session layer for WorldForge; Eris manages much of the generic work required to communicate with an Atlas server. Client developers can extend Eris in a number of ways to rapidly add game and client specific functions, and quickly tie game objects to whatever output representation they are using.
PackageMaintainerFedora Project
PackageNameeris
PackageRelease2.fc19
PackageVersion1.3.21
SHA-106A8572AFD0D71259AD00BF9C5A330B216449C43
SHA-25648D7E5E511A5C7B2A0FA7F9E173C5E53DBD1A0C3BD07D302CC0170BB4D08FAFA
Key Value
FileSize213322
MD5A702F9B4544A5433F428C4E62615765B
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-19
PackageSectionlibs
PackageVersion1.3.19-5
SHA-1084F6C8B9B339018B3F470F8144DAF7AF06E02A4
SHA-256AE76DEFB3602B872740C19B5B5A370A9FE3C310C1F33F721EB6E1D9AE3AA9FFB
Key Value
MD52BAC3AC7F943180676D695B547EE2933
PackageArchppc64
PackageDescriptionA client side session layer for WorldForge; Eris manages much of the generic work required to communicate with an Atlas server. Client developers can extend Eris in a number of ways to rapidly add game and client specific functions, and quickly tie game objects to whatever output representation they are using.
PackageMaintainerFedora Project
PackageNameeris
PackageRelease3.fc22
PackageVersion1.3.23
SHA-11124996C4870866591A13A01FE5B022CDC2459BA
SHA-2561391151150837FBCAF5AA0A010F82545439DC62A4EAC6E15433F13F009AF72BA
Key Value
MD5B29097C2A7428525045E1F7286B11F00
PackageArchppc64
PackageDescriptionA client side session layer for WorldForge; Eris manages much of the generic work required to communicate with an Atlas server. Client developers can extend Eris in a number of ways to rapidly add game and client specific functions, and quickly tie game objects to whatever output representation they are using.
PackageMaintainerFedora Project
PackageNameeris
PackageRelease6.fc24
PackageVersion1.3.23
SHA-115ABEB2937F108DCA0659E7B96DCA6ACB226437B
SHA-2569B6EF70DAAB108913859B41BB5DDFDB7C98AD0FEE3A46E22EA64FB3CDC875980
Key Value
FileSize226610
MD539A1FF964C9317892801A135215A01AC
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-20
PackageSectionlibs
PackageVersion1.3.21-0.1
SHA-117B359EFE1C8F345F1E5D0FEED7AAFC36BFACA76
SHA-256BD7ED5E75D6656A32EF1DA62E45AFAC44F2F8375A475BDAE0EF09E6ADE8DDAFB
Key Value
MD5597AAF47FD0F5A2AAE364421B2E662DE
PackageArchaarch64
PackageDescriptionA client side session layer for WorldForge; Eris manages much of the generic work required to communicate with an Atlas server. Client developers can extend Eris in a number of ways to rapidly add game and client specific functions, and quickly tie game objects to whatever output representation they are using.
PackageMaintainerFedora Project
PackageNameeris
PackageRelease5.fc23
PackageVersion1.3.23
SHA-118EFBD1B580513B3F7B061D3DD52EA310CAAF186
SHA-256FCC471FD79038BFBE4E37438E82D3BEE95A47A7D6E59AE3399FB1E030A7B4FB8
Key Value
MD5617B0D86CED5990A8E62F6E7DBEDACA2
PackageArchaarch64
PackageDescriptionA client side session layer for WorldForge; Eris manages much of the generic work required to communicate with an Atlas server. Client developers can extend Eris in a number of ways to rapidly add game and client specific functions, and quickly tie game objects to whatever output representation they are using.
PackageMaintainerFedora Project
PackageNameeris
PackageRelease3.fc21
PackageVersion1.3.23
SHA-119CBCE7725FA5B7F92008F0442FE9F12B58C35E6
SHA-25612B8C0191E204D56EDCA24601A563FBFE6BB45BA5314EAC3B9C1BEE873FC2576
Key Value
FileSize233308
MD523147D79DE031667CBD9A12BCC36917E
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-19
PackageSectionlibs
PackageVersion1.3.19-5
SHA-11C4B017B7B9730E33A69F49EE27461277B2A7D84
SHA-2569F07C9EC971625EA8567D12873BBCE2E377914A723C097B4F7414C299DD46EF5
Key Value
MD571E09E5B36EF4737BC304E1D3660C13D
PackageArchppc64
PackageDescriptionA client side session layer for WorldForge; Eris manages much of the generic work required to communicate with an Atlas server. Client developers can extend Eris in a number of ways to rapidly add game and client specific functions, and quickly tie game objects to whatever output representation they are using.
PackageMaintainerKoji
PackageNameeris
PackageRelease3.fc16
PackageVersion1.3.19
SHA-11CC00A3936439B6A89E7187ECD9C6B1596CE2457
SHA-256550B1C06F82E8A84544DCAC6DA253A75B14CCF91EC10CBDC4607471136C34EB1