Result for B2C713FC4AB4952201F4520ED4FF634B60B7CC72

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabihf/liberis-1.3.so.21.0.0
FileSize447928
MD52B69BF6100CD5E1BFEC1A26EDE8B5CF9
SHA-1B2C713FC4AB4952201F4520ED4FF634B60B7CC72
SHA-256E1AAF3D75F6050A3B134BBD65363DD09C746974DC6FE16A7CC7E1F031FB01531
SSDEEP12288:27iuPzGw5etc/ooYwXNxthyyRLcYIFOiCtd5e2UYH2TOynNy1vR6+YlzkmFq5:27iuPzG7tWXHRQlFKk9zXzkmk
TLSHT164949E27D9CB8F23D8D25678505B5DB1B8334CC49B766A63E21DBE2818846EC7317F88
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize249108
MD5C9DAB397DBCEFD8CC4D8BFA5F57833A6
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-1.3-21
PackageSectionlibs
PackageVersion1.3.23-7+b1
SHA-1CB713AFCD7F9CE764ED1603AD546DC1BBC103357
SHA-256D7104C96FE6EB1EBE8766D5DC9F589EEDCD0C81834E240F69A6FB6D9C8B6DAFA