Result for AD89FE40DEFC8C5B053552DE083B9F4338792FC2

Query result

Key Value
FileName./usr/share/doc/liberis-1.3-dev/changelog.Debian.gz
FileSize1575
MD54706E4EFA0ED7F3723ED5094861FC56D
SHA-1AD89FE40DEFC8C5B053552DE083B9F4338792FC2
SHA-2561FD828039334EF68A8082CDB9F72D2B8CA81416BDAE7006823C8541630FCD002
SSDEEP48:XZGuf0QdC0GKXcRhhuHHiNuePX6wCLMn0:JG2Rhg4KueC/LD
TLSHT1A131E8130CCDCE6465B490EF46A084D243BF86C5536ACADC9408EC1E614043BA8359AA
hashlookup:parent-total3
hashlookup:trust65

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Parents (Total: 3)

The searched file hash is included in 3 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize327004
MD5A1DA47D46ED95FFACB84C9745FF02ECE
PackageDescriptionThe WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu MOTU Developers <ubuntu-motu@lists.ubuntu.com>
PackageNameliberis-1.3-13
PackageSectionlibs
PackageVersion1.3.12-1
SHA-1765E4A905392154F3A3385B4CDE0AA04617732D3
SHA-2561C1A7AC0A9B68AD92038474FCA03A186409091F7DE3DD4205E3E7B7C5A4F395A
Key Value
FileSize85160
MD5A3037692EACD839DE0A58C6D00FD4182
PackageDescriptionThe WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerUbuntu MOTU Developers <ubuntu-motu@lists.ubuntu.com>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.12-1
SHA-1A2F607C79F494F8F08FB0DCB27A9394340D683A7
SHA-256CB19C312A8DB7F69762084D7883B4B3627C3C7C3255BEFD3D669150AECC4576E
Key Value
FileSize1797746
MD5CE4E0317E754A059D1F9BEC5658F50CF
PackageDescriptionThe WorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerUbuntu MOTU Developers <ubuntu-motu@lists.ubuntu.com>
PackageNameliberis-1.3-13-dbg
PackageSectionlibdevel
PackageVersion1.3.12-1
SHA-132C262C6D563B409CBA1A2DC0C3A3A72D68B7337
SHA-2561B6FE1A98843BF2E94801E1CA788C1CB5A06EC978577B5F5624A26EFBA8BD0F1