Result for AC68339574C064B6A88F403B36B898DF976DD504

Query result

Key Value
FileName./usr/share/doc/libbox2d2.3.0/changelog.gz
FileSize196
MD5C1D267CD1424BD16A720FFE084156835
SHA-1AC68339574C064B6A88F403B36B898DF976DD504
SHA-256F8DA51608EBF4EBB67599CFCAD2D9B15A60BBF817D146EE6A6085EE89818C0BA
SSDEEP6:XtOubUrOClta4GJwrV6pNEvE9ggzrBiojsrll:XkubUPWUswMHi0y/
TLSHT1A9D022F5108622B3E0A02730CFE00822ABAA6B1A3AA5906D7463500802E51000A4C7A3
hashlookup:parent-total74
hashlookup:trust100

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Parents (Total: 74)

The searched file hash is included in 74 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize92796
MD587DC440FAF3A1E300A0F4914C5B3B1F6
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-5
SHA-1013AE5707B1D83FF28EADC3DFC4C784EB5D30C30
SHA-256E21F2AC798E48814E36567D6EA6F135E259D8BA1095A36C6FB36FC9FA90B9922
Key Value
FileSize140372
MD54AA752F41351C24D99CC62741E44E519
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-7
SHA-1024F8870DFCCD80EDC35836D1425BEC30D6553F0
SHA-25697CC6CC13D88FD31542262AD192D18E67B30A9A8A7B0CE3A55EA3C08CE142772
Key Value
FileSize92372
MD520BF9A0BA062A40B5DC9A065990137FE
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-4
SHA-105C4E4A080EC7FB89294B0886AE9E371A5C6A07A
SHA-2561999C8D676EFDA66A8CB90819CD1E5C65D09BDD0027214E38C26CFE0D1C72F7A
Key Value
FileSize76458
MD56F7DF1C49DC901C96123C3FCDD68A1E5
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-1
SHA-10708735EC9F8F856C192C60B7EC096827CADF407
SHA-256DF820E6AF4705A94DADCDA905EE98252890B9570154A66A2A9D8AF877DB8962C
Key Value
FileSize648344
MD5273F7749789A9CFD54B3293BD38185D3
PackageDescription2D physics engine - documentation 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. . This package contains the API documentation and the manual.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-doc
PackageSectiondoc
PackageVersion2.3.1+ds-1
SHA-1097890ED9E4F84F27DCD12C3B61A71AEC96E7D33
SHA-2568CB05C922ADC7E2027901E996B2C3A7772AB6B5F34B20E8765DE45E69844145E
Key Value
FileSize151264
MD584EA069F2B6ED72A0BE785981BF7E8DC
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-7
SHA-10B586F09484D1C679258475BF89DC64298F75AA4
SHA-25625BB38179962AB6331DCED3ECE8D871F72FAF0BD45AD2146174591CCE1734AA5
Key Value
FileSize130050
MD5B1B9DF74F6C8BD94B4BBD63BA42D9D43
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-4
SHA-111C144F9058F51E2BA7BB3B8DC59E4EB50F98740
SHA-256C949551FDEFD1DCCD3CB2EC40636A962FF931AAA41DDE08A6270A27D23407575
Key Value
FileSize131064
MD5D1812B0D573F7A7171F11CB44D8AB59E
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-5
SHA-1150C989996078E70B7C566C8DD8335EEFCA79A68
SHA-256835E250AFCD68B6FA07EE4606A5BA9B32C699A3A5C48DC6AFF6BC33AB0BF240B
Key Value
FileSize90988
MD5C758E0D0A968F7A7E3CABBAAE634C60D
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-7
SHA-11865BB4D324FC3E8AC1670CB905F3C1289693B55
SHA-256079A1BAD76E49E2A61C2AA7DB0A0DCB209CC040C9A63B5B536A89C3BE41D7EA5
Key Value
FileSize633126
MD5583DD7642BC05BFD9CFEBF55EEF2EBB3
PackageDescription2D physics engine - documentation 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. . This package contains the API documentation and the manual.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-doc
PackageSectiondoc
PackageVersion2.3.1+ds-4
SHA-118CD2F346D6BEA3F925989A8BF56D134952B1B10
SHA-256D094179EC2EF3C25E1CB150B4425C1C072FD1C359331FB72A8077B180E0BEAA9