Result for AC03B5E5941D2B51529CD3117CC4B27EE6C98E57

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabihf/libassimp.so.3.3.1
FileSize3885268
MD529291FA78DDA26E3406EDA1CEBECFB8B
SHA-1AC03B5E5941D2B51529CD3117CC4B27EE6C98E57
SHA-256D51BF9C2193B5B0C93CCBB13974AB752F397F9CF3AAC79829C745409C3133B23
SSDEEP49152:ZHjPmPRNCB9XIj9AIVnvS6yGIP8449jUqb+WDj4gbJdAEZaRw0yAaRe89yI1QNlc:ZiPRq9XIRhpq6yGIP841qwuImMDU
TLSHT1CE06CF24FD3B0DB4EEE510B7B0D318D17F28481875A46D6169827CDC3FA62207AB77A9
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize1453718
MD5572DA9C7D085A187094111ADD966B86D
PackageDescription3D model import library Assimp is a library to import various well-known 3D model formats ("assets") in a uniform manner. Assimp aims at providing a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind but is not limited to this audience. . The library is designed for maximum stability and flexibility. While written in C++, a pure C API exists, as well as bindings to various other languages, including Python, D and Blitzmax. Assimp loads models into a straightforward data structure for easy processing by your application. Various post processing steps (such as general optimization or computation of extra data like normal or tangent vectors) can be executed on the imported data to suit your needs. . This package provides the shared object necessary to run an application using Assimp.
PackageMaintainerIOhannes m zmölnig (Debian/GNU) <umlaeute@debian.org>
PackageNamelibassimp3v5
PackageSectionlibs
PackageVersion3.3.1~dfsg-4+b1
SHA-136943A89C48720BB1D1A33602DA375A10520D72A
SHA-2561B330B65DAA169028E1153F46AE5BE37428B33918C097469AA35022C560C8766