Result for A0F151FD826956B236CD45D5F422CD9B01584E52

Query result

Key Value
FileName./usr/lib/x86_64-linux-gnu/libBox2D.so.2.3.0
FileSize261704
MD57ACB09BA3CA58701566E470DD9964359
SHA-1A0F151FD826956B236CD45D5F422CD9B01584E52
SHA-2568B3C259D180A46E252DA67D6030C8F8137AFABC3334EA055028B116AD75D81D4
SSDEEP6144:c8W7w9PCisfSdb0wRB5Z556oD/BYyDF4yIHPcHxQ8:nfdxRB5Z5koD/BYyDOyKkH
TLSHT13B444B9A71B2C4EAE46DB831B5B3B22F7B3634410B1449B723E142B45FE6A940FC7176
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize93410
MD58765FA13DB69B1C55D97DB3A7B071274
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-4
SHA-13A8D717965B9A307305DA234BF0D153104D0F617
SHA-256950C1A46850075198441C7911FB3004337EC9981ADCEA15AF7783DF7601512D5