| Key | Value |
|---|---|
| FileName | ./usr/bin/rott-darkwar |
| FileSize | 876048 |
| MD5 | CCBB0CA8BBD3708C53C840991452E3E2 |
| SHA-1 | 9FE1F2455162EF0578C70ABD3EFEA4A0A63C9D44 |
| SHA-256 | 9D6776B24EB93FD6E8BE0E15577C8C87E2E1FC7CEF0883706D16E54861822F37 |
| SSDEEP | 6144:/krjs7NSTijeYfgxn106OIcnQBWuhfTQPD5j5Sf8IiB0UX+jdjKBblRqLakr2AuR:seWCJIR10BIcnKWuglj5XbXqmkPuvj |
| TLSH | T1C6155C09FA6758FCC53688308E6E97B17971345C4222697B369DE6343F53E340F2A9E2 |
| hashlookup:parent-total | 1 |
| hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
| Key | Value |
|---|---|
| MD5 | FF8A17ADD8F2DFBC9DE0EE3B42B430C7 |
| PackageArch | x86_64 |
| PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
| PackageMaintainer | https://bugs.opensuse.org |
| PackageName | rott |
| PackageRelease | bp154.1.31 |
| PackageVersion | 1.1.2+svn287 |
| SHA-1 | 004150352C8519F21025E6AB62002AB07D0CE3E3 |
| SHA-256 | 672414BDC412AB876DB709770498A8C09D6EBB63AA70F4CAA7395E5DD9DBD90D |