Result for 988ED171B1397750D94D7120376AB5A412D6F9AD

Query result

Key Value
FileName./usr/share/doc/libbox2d2.3.0/changelog.Debian.gz
FileSize1252
MD5D263AFCFD620A0ACAA7DA86E3291DB11
SHA-1988ED171B1397750D94D7120376AB5A412D6F9AD
SHA-25639F07A8CF19D480F8952302EB42FE4E36D4F49481DFA1D92D55F206368CDB21A
SSDEEP24:Xzf1mIBPbPUDwCOq3aJU7kX5S6G/O4AThfXKMdwC5LYtgz5rTY5uszNnh:XD1XaxOfU7dXm401KYwWYCzPszFh
TLSHT14321B75973EA9AA3B4599253EE7381D0344B6413784F3B7A74248E61964C8C973D088A
hashlookup:parent-total20
hashlookup:trust100

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Parents (Total: 20)

The searched file hash is included in 20 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize76458
MD56F7DF1C49DC901C96123C3FCDD68A1E5
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-1
SHA-10708735EC9F8F856C192C60B7EC096827CADF407
SHA-256DF820E6AF4705A94DADCDA905EE98252890B9570154A66A2A9D8AF877DB8962C
Key Value
FileSize648344
MD5273F7749789A9CFD54B3293BD38185D3
PackageDescription2D physics engine - documentation 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. . This package contains the API documentation and the manual.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-doc
PackageSectiondoc
PackageVersion2.3.1+ds-1
SHA-1097890ED9E4F84F27DCD12C3B61A71AEC96E7D33
SHA-2568CB05C922ADC7E2027901E996B2C3A7772AB6B5F34B20E8765DE45E69844145E
Key Value
FileSize75512
MD535BFE27532B9EC0732629DAAA9192CCF
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-1
SHA-11DB172C8E815C91CCDB4303F71F3FB5669621678
SHA-2564B6B6FF61FB70E44F84EFAA842FF6EDE07B218288ECE61FD8004370CC4F55D5E
Key Value
FileSize451086
MD50F7253244CF4AC64FAEFE4F1A3BD2036
PackageDescription2D physics engine - debugging symbols 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the debugging symbols.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0-dbg
PackageSectiondebug
PackageVersion2.3.1+ds-1
SHA-1256AB2671C38D13F309D9D92C652F1DEDECC079A
SHA-2569CD6F247401DFD21D3DAE399FEE2E6D6DA928DFD5F00ECF3B77E38EBEA3BE7FD
Key Value
FileSize91388
MD56E054E4F044ECBB3005ED5E773CE0FB5
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-1
SHA-125BE976B1A15C2814CC602C43F9C6F77E368A913
SHA-256D3701AF9D982731CE32F57E99D0C08A32B1897068237D7034B3BB67D5AACD185
Key Value
FileSize647994
MD5871D7856208C1F417509B83B4D646683
PackageDescription2D physics engine - documentation 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. . This package contains the API documentation and the manual.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d-doc
PackageSectiondoc
PackageVersion2.3.1+ds-1
SHA-139D0CC655482D1C33BC88D9923593E54375C3BB1
SHA-256D3EAF5F7DDD1B45125AED1E78EBB00C505DAEA075AB8158C41AAD6AD20296D56
Key Value
FileSize85774
MD542EC26D239CEC924606E1A7B5B7580B8
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-1
SHA-13FEB1E4D4681E783ECE12838B022AD4E330B95DC
SHA-256C42A5A900AF3585EBBF3392468F5C70C417E7756AADF9E16C003B15D5FA66024
Key Value
FileSize92088
MD582C7768559EB01DFE7BACE3B95E8F13E
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-1
SHA-14C51D65A5E45E9E1726BDDAAA87C816AAC156A83
SHA-25685095B9B0C7210A648776ABBCB9257CA6A83A41DD891348A4CC822BAD671E1B3
Key Value
FileSize91002
MD5DD6B46F521790DF0C86587408F4D5D53
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-1
SHA-150CC50540D58D7DD3484E3848946D8542EE2DC4A
SHA-256193E1AED73CD0072A02C0C9F495B1DE5F5DBECB67CDD38284FD35D8548675AEE
Key Value
FileSize83856
MD5E9ADA6B05249D2E5D0757759ED1A588D
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-1
SHA-172451A3A20F972D1EE1C8575DF6D2BA8B117C236
SHA-256EBED4B279E28FC3A8740BC702F1251D845B99BE4759DD1E8900575771C713415