Result for 9554042A63B83D8A1A2DC52682AADAB6081A6543

Query result

Key Value
FileName./usr/lib/i386-linux-gnu/libBox2D.so.2.3.0
FileSize226912
MD59455C34A53BBE2A46A3A23E0317E4068
SHA-19554042A63B83D8A1A2DC52682AADAB6081A6543
SHA-256E93ACC488588D9A580872F1B52E22EFBBA9889BB8F559CEF215083D9AF96F82A
SSDEEP3072:CBRW0CIPT7EhxdysceRW6Cja4JC7vgVJPOIH+m1ibWkOC+l585mm7w5RZ8GBYrLB:CBRW0Cgj+GibWJl585mmuO0Z/e
TLSHT114244A86FF4A8CF0E1B3997A8903477792251F1242A8E6B2FF9F1E559C73A9C0D412D4
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize83856
MD5E9ADA6B05249D2E5D0757759ED1A588D
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-1
SHA-172451A3A20F972D1EE1C8575DF6D2BA8B117C236
SHA-256EBED4B279E28FC3A8740BC702F1251D845B99BE4759DD1E8900575771C713415