Result for 93AE746D9541A34808294EC3B29C6C0C2BA3B954

Query result

Key Value
FileName./usr/share/doc/liberis-doc/copyright
FileSize1517
MD598F0A0291E7372C8A41E663EC0538247
SHA-193AE746D9541A34808294EC3B29C6C0C2BA3B954
SHA-256A0A77FECF1AC31206C5D136C38F06FD0F4AAB0A1C697F33EFBF54E162DD607EB
SSDEEP24:g0tKMrx+isHoBWcDhDqq+lXxVWzNv0LVyROkHAITbVsCG7n5ljKq9:yeBsHkWcDhD+lhVWJeyvHkL7n72q9
TLSHT12D31700E1980C3FF9A8013C17C4A99DBF32B1797706D81A4314D825EAF0DF7202B65E8
hashlookup:parent-total29
hashlookup:trust100

Network graph view

Parents (Total: 29)

The searched file hash is included in 29 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize41900
MD56892983D8726BE84916D23B5F504A31A
PackageDescriptionWorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.21-0.1
SHA-101C96373557ED2E6D36D7B9C73869D4FA035AE59
SHA-256B68DDD474F50B913592953D54A2DB4F8E7DDC6DA2F5D8BE3C22A1AFCA1944ABF
Key Value
FileSize2970566
MD5CA0027CC12623AFD9725A337AE13B6E5
PackageDescriptionWorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-20-dbg
PackageSectiondebug
PackageVersion1.3.21-0.1
SHA-10595D2C3739181B0A5682B889346CBEAB3C50191
SHA-256DC428D38AB5ADF98E5179E26DB2F7BC80618073079AB0D3526D1B8F5E0EED82D
Key Value
FileSize226610
MD539A1FF964C9317892801A135215A01AC
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-20
PackageSectionlibs
PackageVersion1.3.21-0.1
SHA-117B359EFE1C8F345F1E5D0FEED7AAFC36BFACA76
SHA-256BD7ED5E75D6656A32EF1DA62E45AFAC44F2F8375A475BDAE0EF09E6ADE8DDAFB
Key Value
FileSize101142
MD5EACD93686506D77C37864CEBF233E3D3
PackageDescriptionWorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.21-0.1
SHA-11E45144DA2C76C5EF7197D289964C007C415F751
SHA-256D7E7D88432D16C1C705571BC8453C9CBC4E353EF3B28E136EFD8196C5BF68529
Key Value
FileSize2862978
MD5A7858A03F2CA5AC21A71CDC96F6C6E7F
PackageDescriptionWorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-1.3-20-dbg
PackageSectiondebug
PackageVersion1.3.21-0.1
SHA-1248D8B9FAD5A21878458DAADD7911F8B1C385549
SHA-2564DF37E51440D28797AD952924E3D3CEB208FBDC8099F22B0B5F7AC346430000E
Key Value
FileSize224720
MD5C4E7651AF49DCAB8F061030BEB04F956
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-20
PackageSectionlibs
PackageVersion1.3.21-0.1
SHA-1368346BAFAC530F0A7E522FE204550C3817C40C0
SHA-256FA7065AADA2ADB238BDD9D4A213A5C80F9E286BCF47974A8252D159EE48047B5
Key Value
FileSize2915956
MD51ED582D153F98661E2629741DA6D2B20
PackageDescriptionWorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-1.3-20-dbg
PackageSectiondebug
PackageVersion1.3.21-0.1
SHA-1472343A2F84FE58216FFD682EBF0F97DD663ABED
SHA-25691B5877020D5D52D45CC4D3E72389349BB257FCFF2FD80782D20991D036E4AF1
Key Value
FileSize41892
MD58C69EE7CA6138C2FAF476BE8F869D649
PackageDescriptionWorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.21-0.1
SHA-14C098DA8A8955A44944F0BF3FAC59F5620A22B9C
SHA-25604D703247FC09C929AB4CE8211A1C7FB9F249B987BD084FC4C35D4B2557FE21A
Key Value
FileSize250916
MD5138CAAC5DED7190625D2FE6BC8CCFA9D
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-20
PackageSectionlibs
PackageVersion1.3.21-0.1
SHA-14E62C867CAEB000778E86B8027BBFD4D9CBB5E7B
SHA-256432287BD939A5D4D2FD1DABA7CD54358BABFAA156CA794D5464DDF42C09DE06C
Key Value
FileSize220450
MD5509528151B034A8B06DCA1485605BBA4
PackageDescriptionWorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.3.21-0.1
SHA-1513DF810FD796CD5BB79E624AA89D6440207ACBD
SHA-256EDEDBB1197FEB2E01EC7F078DA5990FE32A14E006137A555FAC5FD5D3FDD6467