Result for 8D9E61BD20B37B7FD983719B13ED76E1332D20E3

Query result

Key Value
FileName./usr/lib/libassimp.so.3.0.1264
FileSize4951696
MD5B860FD73F9DEBCE3AEC1C8DBE47E0155
SHA-18D9E61BD20B37B7FD983719B13ED76E1332D20E3
SHA-256C1741FAC676FD6D83CDF1D0CEA8BB7BE9C8958C9FC3EC67F50C9D08B32535210
SSDEEP49152:5+4C81M0ikvA3N9vI6yeET8Po1aSYu0Ph0OYYMY5gDDIEU7w5HfVfDCTm:g4C81M0+N9vIDuoYu0Ph0YMvXH
TLSHT190365D56F891FA73C1E46373799C655872033E39D0EB3112D8205B2CEB9F89E0E7A295
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize1234474
MD5C61C920436E350F7B92E01BA9DD05224
PackageDescription3D model import library Assimp is a library to import various well-known 3D model formats ("assets") in a uniform manner. Assimp aims at providing a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind but is not limited to this audience. . The library is designed for maximum stability and flexibility. While written in C++, a pure C API exists, as well as bindings to various other languages, including Python, D and Blitzmax. Assimp loads models into a straightforward data structure for easy processing by your application. Various post processing steps (such as general optimization or computation of extra data like normal or tangent vectors) can be executed on the imported data to suit your needs. . This package provides the shared object necessary to run an application using Assimp.
PackageMaintainerIOhannes m zmölnig (Debian/GNU) <umlaeute@debian.org>
PackageNamelibassimp3
PackageSectionlibs
PackageVersion3.0~dfsg-3
SHA-1149F60E4C2F2216B4062CA4DA0BBDEDAE3A1E1A4
SHA-2563C90572778B5B470BF7A32274F3B98C51D2CEA930BE484276E74A7118A98233E