Result for 82FDD3EF695A065885D2FBB82DD25795AA7B6AA5

Query result

Key Value
FileName./usr/lib/powerpc64le-linux-gnu/libBox2D.so.2.3.0
FileSize264448
MD5CFE6A8D2E4C49EC6B9064CDDDE16904E
SHA-182FDD3EF695A065885D2FBB82DD25795AA7B6AA5
SHA-256F88AB290E5062E32D59CC359EB7174DDA71955990881C95942773B51696E26D3
SSDEEP3072:odaR7FPkpEhxdytceRW6Cja4JC7vgVJPOiLBJGDRokHnZvoD6g2eH8X/cF6np8m2:od07jRjlkHnCD6g20alnCKYrRyxNWX
TLSHT164444C633B086CA3DB41E83B82ABA66173607D4113B86B51F244131FBEE6B5D4F8F549
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize97244
MD50A9024051F7D9C9714FEC29BCADB4D87
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-4
SHA-10BEC92354F202D52C20155C77DAA5511FEC54223
SHA-2567E8F5E737DEB4561652017195AB3826B699E268FF82AC2F7A35C7697017FBCCA