Result for 812E85406F8BD49288586FDD1C2AC4962CDACFB9

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabi/libBox2D.so.2.3.0
FileSize260608
MD517E120812140A0B5F9D33B1BD482E440
SHA-1812E85406F8BD49288586FDD1C2AC4962CDACFB9
SHA-25647E774199139A209146AFFD2AFF85849C81717750660367A82C0FEE51B63A277
SSDEEP6144:NTRH4pGosmBBbaDlHVeQIYpAmfzIhSIqfH5A:NFHz1mEgdhSP
TLSHT1A644D48BFC819E9EE4C0577A371E57143252177283CA3653C4158B207EE6BDE092AAF7
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize91002
MD5DD6B46F521790DF0C86587408F4D5D53
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-1
SHA-150CC50540D58D7DD3484E3848946D8542EE2DC4A
SHA-256193E1AED73CD0072A02C0C9F495B1DE5F5DBECB67CDD38284FD35D8548675AEE