Result for 8048ADDE37FEC531B6F730EE347A6EB9353C9A89

Query result

Key Value
FileName./usr/bin/GraphicsMagick++-config
FileSize1381
MD5ED614CEBC466B90291FE4D1EE039A794
SHA-18048ADDE37FEC531B6F730EE347A6EB9353C9A89
SHA-256F7D35E61636C9C6A0C5F438CC40B05FA5CCCD92A8E183657C09264864FF3C0FC
SSDEEP24:aNWzBTUASQ/YnotfqwpXLMJi4x301ybQbidmvF+GM4ys+KdO:aNs6J702is301pbSmvF+x4oK8
TLSHT10B213331730C6572260F09AA37CD9087BAA2C21B23167C1CF6DEE3500F418B973EA384
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD50870518C704251CEB2E0527F0854016B
PackageArchppc64
PackageDescriptionGraphicsMagick-devel contains the Libraries and header files you'll need to develop GraphicsMagick applications using the Magick++ C++ bindings. GraphicsMagick is an image manipulation program. If you want to create applications that will use Magick++ code or APIs, you'll need to install GraphicsMagick-c++-devel, ImageMagick-devel and GraphicsMagick. You don't need to install it if you just want to use GraphicsMagick, or if you want to develop/compile applications using the GraphicsMagick C interface, however.
PackageMaintainerKoji
PackageNameGraphicsMagick-c++-devel
PackageRelease6.fc16
PackageVersion1.3.12
SHA-19C82F12182388DD2A97029EC24EA3C16D0263136
SHA-256B5CC3B927CF5D1813DC08324177B9CD207293F0CE127448667D496B6B51DB04D