Result for 7DA91E8321654A8BA43E8413C273033E1BCD30D9

Query result

Key Value
FileName./usr/lib/x86_64-linux-gnu/libBox2D.so.2.3.0
FileSize257568
MD5AC6F697A2A6C04102E19B5D42B0B1705
SHA-17DA91E8321654A8BA43E8413C273033E1BCD30D9
SHA-256B062D1D8DBC156E7DF3E55061F1157F8C16BDBCF5D441D0FC32DB77F0FDA5B2D
SSDEEP3072:8uHV5e71POqEhxdyxceRW6aja4JC7vgVJPOI5PaSxvbemUaiZE6oZC220k9KW+7x:p1s7ajPai3UR87vkSnHPxwutyOcH4/y
TLSHT16D443B9635B2CCE9D46AF835B6A2F62F7A3A344107544AB323D042745FE3B840FC6969
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize92748
MD5BF0834B79857AF0C74A49D82602F6D1F
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-7
SHA-15A4B920B60C4BF3A289EE51594990440EF7E5D05
SHA-2562B9B4AD23A65F73345153CAAE877E50305A6C53C91E6975AFAF3E8C4EF1305DF