Result for 79C81E10A6B9541CBD32E1F4CA60A968E699DB4B

Query result

Key Value
FileName./usr/share/doc/libbox2d2.3.0/changelog.Debian.gz
FileSize1657
MD57ED568CB48B71902A5A445AAC6B249BA
SHA-179C81E10A6B9541CBD32E1F4CA60A968E699DB4B
SHA-2567EC626F43C5491E978BFC8CAB780FEDC044B0F9C93E1EAF5F9E118710F5E9831
SSDEEP48:XU+7J6Eaxi1uT6INSUX1yvum/3wKDcltPB0W:RcpT6IrAvumf7YltP3
TLSHT1CF310CB371739B765F0152D823367C58AE19FC497112B06610814FA141ACE03D9F4DD1
hashlookup:parent-total28
hashlookup:trust100

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Parents (Total: 28)

The searched file hash is included in 28 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize92796
MD587DC440FAF3A1E300A0F4914C5B3B1F6
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-5
SHA-1013AE5707B1D83FF28EADC3DFC4C784EB5D30C30
SHA-256E21F2AC798E48814E36567D6EA6F135E259D8BA1095A36C6FB36FC9FA90B9922
Key Value
FileSize131064
MD5D1812B0D573F7A7171F11CB44D8AB59E
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-5
SHA-1150C989996078E70B7C566C8DD8335EEFCA79A68
SHA-256835E250AFCD68B6FA07EE4606A5BA9B32C699A3A5C48DC6AFF6BC33AB0BF240B
Key Value
FileSize82676
MD56D0774109923B7EB4C52C57FE31F1114
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-5
SHA-1289742533FD0908993A57B1DDB362C4FD2F4DB4A
SHA-2563671C13C2A3115831012F749500F983D78CDBAD55EFF84E21E412A91274A498F
Key Value
FileSize91896
MD5348119624B0D3B010F0E8302D67958FC
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-5
SHA-12B4978BABD3FAD8640DC42ED8094DE5F8BC11A4A
SHA-25683D5623127EDDEAE5A894B1E6C266B14C17E60DB3922B0D9C946F0144136369E
Key Value
FileSize82152
MD57080080A455858D547C88EF419554F7B
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-5
SHA-13B186EFCE96E776E5DFAA015732839E49F39BF81
SHA-256DE0BBB7F05E808289709342A3D12F9BE35EC7EE3EC16CA159116DBDA54DAD245
Key Value
FileSize81500
MD55A67C1C46B39BC24657D203E18BD7365
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-5
SHA-13EA5AA8BEB9E5ABC3CD853AE2327AB8DA7344B1E
SHA-256978D250E2156F1E4D27EFDD46793B7CB3B756D7EBB5D7C65C6050EC865D3BCD3
Key Value
FileSize89208
MD547044C7FC1B62A068594202F66B6AA28
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-5
SHA-140ADB21DD134937A370CAF7DAF574AEEF07D1FC4
SHA-2560CA567F170F85AF7B9EEF236DED5A8C708A6A04742B963EEF98BFA69BFC3A4E1
Key Value
FileSize631292
MD582321D5B79271FE3BEB0D894ECA1A1E4
PackageDescription2D physics engine - documentation 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. . This package contains the API documentation and the manual.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d-doc
PackageSectiondoc
PackageVersion2.3.1+ds-5
SHA-1487029E4BF601B8A59D65218A55F7B7F20E68874
SHA-256804C53CE096AA23C636178DEF76F49B5D21D8FFA1142BAAD6E158F1767EC727B
Key Value
FileSize88044
MD506D260B223107BCDE8BB53785EF5DAF2
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-5
SHA-14CA1FEA610940322AC93ADB6DC91A6991FC2461B
SHA-25655D6944549FC523507CB3A7ED8B6E85306FB5AD9012BAAEA4DE5E5064D781E04
Key Value
FileSize148644
MD5794D0DD47149FA3F9E8B48BB85529227
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-5
SHA-15B2C481BF316A16A2C8E415CD119AB3D23CC56AD
SHA-256E0A33B20429CB8FA1C369EA1780C7D5479E7D59499A9C87049F774021416A09F