Result for 75122293AF0DF02AD2C750B69288CCE51E2D607C

Query result

Key Value
FileName./usr/lib/i386-linux-gnu/libBox2D.so.2.3.0
FileSize235712
MD5150B4D945FC78D8A1C306B0EB6B7E3FA
SHA-175122293AF0DF02AD2C750B69288CCE51E2D607C
SHA-25654F1796C0C1B53B6259267019AE0F10CBCD5329AF29255DC00A659B87355F8AA
SSDEEP3072:tBRWCCIPT7EhxdysceRW6Cja4JC7vgVJPOvDlgx1WKjsxC2LKX6Cg3fkZlSCUIco:tBRWCCgbx1RsjKX3a54Ou
TLSHT1A9345C82FE068CF0E1A38D7A88534767D6212F224364E7B3FEDE1E459C77A9C2D15294
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize85774
MD542EC26D239CEC924606E1A7B5B7580B8
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-1
SHA-13FEB1E4D4681E783ECE12838B022AD4E330B95DC
SHA-256C42A5A900AF3585EBBF3392468F5C70C417E7756AADF9E16C003B15D5FA66024