Result for 7331AE70750ABF2EB39FA519404F0160E08AAF98

Query result

Key Value
FileName./usr/lib/i386-linux-gnu/libBox2D.so.2.3.0
FileSize239804
MD55CD671F04F8982BBEA9719E77CDE0114
SHA-17331AE70750ABF2EB39FA519404F0160E08AAF98
SHA-256B6B9DAF2747ECA660CE7AB05190F3E7979782F39FFEC041BB0FB13CCA56570B1
SSDEEP6144:pPdA79i1Y1tBgUmUDrWKaia5VWCSSLud:p1KDxPVt6VnQ
TLSHT159345B92FA028CA0F1E399BEC90347A295241F5303A6E2F1FEDE5B593C76BDC1D51291
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize89768
MD502A90BC4E694C7434ACD37C3712E0F51
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-7
SHA-12F39E5543D3CB06E5BB2E338AE88253247D9C1CF
SHA-2567BD8D658AD44203460081D0F2F219B53FCF56302A69530092DB555249E47319D