Result for 6CA8C053B69F4C2B092010BC2EA2F7D3196AEE25

Query result

Key Value
FileName./usr/lib/powerpc64le-linux-gnu/liberis-1.3.so.21.0.0
FileSize985168
MD541392EFF198B19F70E7098BFF9CF24B8
SHA-16CA8C053B69F4C2B092010BC2EA2F7D3196AEE25
SHA-256D235752F376D3490F7293CAC3F490E24A6F0BB1E645D22DFD594A4459DD94AEB
SSDEEP12288:8mw4uPLj+GvuB0UdDSUMlj7K98Dh4EbgUN2Eazu5uSExdZnRIfmQM:8mw4uPLjg0UxSUMlC9Khd5K
TLSHT1A4252B133A8DBA92EF916C3F478DA591725338490F718DD6BE04430FDE58B1A8A7AC4D
hashlookup:parent-total1
hashlookup:trust55

Network graph view

Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize246184
MD5082ABE272E591EAFEEDC0F1AE375DF3C
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-21
PackageSectionlibs
PackageVersion1.3.23-7ubuntu1
SHA-13442CFD83B71E7C577ACE65D69FF69C04BEB0E36
SHA-2561AD8E1579BC5A6574F4D62A232F1A6C678DA26641EA52493E5789BB51E634043