Result for 6BAEA9C3D8554E26A72DB776A59462A6E59E4B8F

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabihf/libassimp.so.5.2.0
FileSize5637860
MD5E5D97D8632B0A3777E0DCA6EAC947F81
SHA-16BAEA9C3D8554E26A72DB776A59462A6E59E4B8F
SHA-256F0DF898A87D18A981DCBB3D67D5C0D88B6CE4D862A1E657CFD8F95D616538277
SSDEEP49152:x+PLq/BQPkgr0jx1O4mIFTK2N9MfRIIecWk1NUFFatKW6I1JuNm40bK0ZEKQh:Xkkpx0IFVNMqUWKU/hibK0
TLSHT13B46E03AF70B084FD6DF6174F09148C1B971CD4736E2A6CAAB12EC7DB395220E526396
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize2083680
MD518DB3EF6D26DD4A1FC11040DFA3E68B9
PackageDescription3D model import library Assimp is a library to import various well-known 3D model formats ("assets") in a uniform manner. Assimp aims at providing a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind but is not limited to this audience. . The library is designed for maximum stability and flexibility. While written in C++, a pure C API exists, as well as bindings to various other languages, including Python, D and Blitzmax. Assimp loads models into a straightforward data structure for easy processing by your application. Various post processing steps (such as general optimization or computation of extra data like normal or tangent vectors) can be executed on the imported data to suit your needs. . This package provides the shared object necessary to run an application using Assimp.
PackageMaintainerIOhannes m zmölnig (Debian/GNU) <umlaeute@debian.org>
PackageNamelibassimp5
PackageSectionlibs
PackageVersion5.2.4~ds0-3+b1
SHA-1333E30B314714229D68AAF35180ECF59F4840D5B
SHA-2561FA0365C86714144496D441E4652A9CE0FD33B8DEC765A39936EBC2699B0BD8F