Result for 68F4C489E54225EAAD06294125FCBD15AB6FCE55

Query result

Key Value
FileName./usr/lib/mipsel-linux-gnu/libassimp.so.4.1.0
FileSize8227612
MD5342CE4592037BEECFFE9B400FA9296C7
SHA-168F4C489E54225EAAD06294125FCBD15AB6FCE55
SHA-2561B0C8BC6756A9BFF620A28DAD4B469EB00F073B793545D16097AD7253305F425
SSDEEP49152:wLJV72J1LFaZNsvIz4vfAn3ES81wB7L1rnfmIg2tfbjZGwjaRzEufKAcaptjwA6r:wSZ6svY0SJxeI3GER
TLSHT1B8861901AF051EE3F9DBCC720D6DE30205DD7C9721EC6A77B874868C39665CAADA3498
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize1776252
MD5DA9FCC09610C1087D490FE212BD65A25
PackageDescription3D model import library Assimp is a library to import various well-known 3D model formats ("assets") in a uniform manner. Assimp aims at providing a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind but is not limited to this audience. . The library is designed for maximum stability and flexibility. While written in C++, a pure C API exists, as well as bindings to various other languages, including Python, D and Blitzmax. Assimp loads models into a straightforward data structure for easy processing by your application. Various post processing steps (such as general optimization or computation of extra data like normal or tangent vectors) can be executed on the imported data to suit your needs. . This package provides the shared object necessary to run an application using Assimp.
PackageMaintainerIOhannes m zmölnig (Debian/GNU) <umlaeute@debian.org>
PackageNamelibassimp4
PackageSectionlibs
PackageVersion4.1.0~dfsg-5
SHA-126422D286977AEA3047F6436AEA2C395091FA5B6
SHA-256A392AD1E110EB12CEE78BBFE0CB5CD3CB16873901AC15377CB020FA8825A03E9