Result for 64F04909D66790C4445CD19D5BA9358256DE484E

Query result

Key Value
FileName./usr/lib/libcogl-path.so.20.4.3
FileSize61696
MD590A88FCB0F39BE26EAE545ACA84A6B53
SHA-164F04909D66790C4445CD19D5BA9358256DE484E
SHA-2563DF48B239A48D0B2ABD02C61ADADF89D91FCECBCC52F7BF36CCAFD66FB86960D
SSDEEP768:3AqdXKpV1XzKOVCP9W5EeM3f6W9RO6QtMPXoVtbL4nkG1eOBxpc832NntBQTB:wwXKpV1j09WOeQNO6S6oVtYnhOaHF
TLSHT109531A92BA028BA2CBC19735F7690B1C35070BB8C1EFB7428D055B6427E74FB4B6B546
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD56172C81BC3A099F8792D8566AE511183
PackageArcharmv7hl
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerakien <akien>
PackageNamelibcogl20
PackageRelease3.mga8
PackageVersion1.22.8
SHA-10FEC008BA7CA274FD26ECEFC13C6E0F12DF2CF79
SHA-2568373671E40CDCC5FD8D36CE63D6050CC20D9D72A15C127EB2B1EF145316CD740