Result for 622665FF48FD7C2D4E77F1C9904A6FD1CEC676ED

Query result

Key Value
FileName./usr/x86_64-w64-mingw32/sys-root/mingw/lib/libGLESv2.dll.a
FileSize186450
MD5E95B57E494448CEDCBB9AAD43FF0F11B
SHA-1622665FF48FD7C2D4E77F1C9904A6FD1CEC676ED
SHA-25636F13AD8D386936A1CE643987D0B127BB5CD160E6E0023E500093370E586D384
SSDEEP1536:5yO0sRXc4731+pd+aWeFknOPCuEKwXpDeXdU46JHxP3DD+zVd8haebe9QkO:5yO0sRXc4HOPCuEKwXpDeXdU46JHV
TLSHT14E04CF71F2CA4DDBE67642394083E765633CF4E1961BABA7322C09620FC9E913EC5587
hashlookup:parent-total2
hashlookup:trust60

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Parents (Total: 2)

The searched file hash is included in 2 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD59172D530EA5C1269CE1D4F010CFBB714
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw64-angleproject
PackageRelease0.14.git.30d6c2.20141113.fc24
PackageVersion0
SHA-1ED726E8B0B3AEF27A4496007E63538F8CD0E537A
SHA-256E4500BDEFC4538D6D57986B2A93B652EBC9550ADB0CB96112AE95F51CD4B38E6
Key Value
MD5FF953DF2B85830FC33E23634CC7C5E5A
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw64-angleproject
PackageRelease0.14.git.30d6c2.20141113.fc24
PackageVersion0
SHA-15CE67E93EF8D1394F8EFF04536CE72EFC453E962
SHA-2564A0577A2A9DEC2E2C6A7180396BBA0E7FE081E2965546B396BFAA0E232B50F01