Result for 60EDFF1539E19D323EEF907FB359DF3E48B1461D

Query result

Key Value
FileName./usr/lib/aarch64-linux-gnu/liberis-1.3.so.21.0.0
FileSize731192
MD5989D4390177CA90406148223ECF5A8C5
SHA-160EDFF1539E19D323EEF907FB359DF3E48B1461D
SHA-2562F6E34948B66FF7793796B6C335AC928C4ACA6063BF994FA7DABFA9C8C94B67C
SSDEEP6144:3DOvh6iuPlrW7uDfRisJu8CcrZpu72FKVErK7EkEtDLvn2806KGI4Yx0rI3AUD7h:c0iuPlT5u8v4pE0Jol06Lm7MPhgtO
TLSHT1CFF45B1A770D3813D5D2FB3D6B8F5753B42B9CA8E66984E7341A1368BFC2A58CB72440
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize266480
MD5519921AE54A728C6D5AED58D20BA0BC0
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-1.3-21
PackageSectionlibs
PackageVersion1.3.23-5
SHA-18656E23840939D700AB5E2C4627A137B60232BE2
SHA-256F5F8A117FD8128CBB6D446CFFB355D150BC36E4421CCE11095F2E2EF2DE4CD25