Result for 6050DE8FAC75212DD2A47821B1072E4BF6E89AC5

Query result

Key Value
FileName./usr/share/doc/packages/ogre-paged/zlib.txt
FileSize897
MD50F7AFED978D2A666F4017C3124E9803E
SHA-16050DE8FAC75212DD2A47821B1072E4BF6E89AC5
SHA-256FAEE6978B2563A8A760AE4F2B21296114B54C9BC5757548C021606325B397E1D
SSDEEP12:EE4WsEJy3FOWfpV7FPL/6yPX5bUEDEGUVo28iQYkLFnFRpehG2BM5x/OSsMsh82e:x7y3oo1xxAbVo2rQNNpaGvhs7s
TLSHT1D311D01A77ACC3B514E303F975458D81B7172F54A34E57D9B0BDC089376A1260130468
hashlookup:parent-total8
hashlookup:trust90

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Parents (Total: 8)

The searched file hash is included in 8 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD579A3B8C00C8614A8689843886ACC82D7
PackageArcharmv7hl
PackageDescriptionThe PagedGeometry engine is an add-on to Ogre which provides highly optimized methods for rendering massive amounts of small meshes, covering a possibly infinite area. This is especially well suited for dense forests and outdoor scenes, with millions of trees, bushes, grass, rocks, etc., etc. Paged geometry gives you many advantages over plain entities, the main one being speed: With proper usage of detail levels, outdoor scenes managed by PagedGeometry can be >100x faster than plain entities. Another advantage is that the geometry is paged; in other words, only entities which are immediately needed (to be displayed) are loaded. This allows you to expand the boundaries of your virtual world almost infinitely (only limited by floating point precision), providing the player with a more realistically scaled game area.
PackageNameogre-paged-devel
PackageReleaselp152.2.3
PackageVersion1.2.0
SHA-1D7536E4A1B3B4628EF2C25A11159BF17E2354A73
SHA-256EEEADD4477B2A32DA519A5FC9A1A51472F54FA81397D979515AF7157E95925DE
Key Value
MD5BEA39ED547490CB0D22E66DB81BFC1A7
PackageArchx86_64
PackageDescriptionThe PagedGeometry engine is an add-on to Ogre which provides highly optimized methods for rendering massive amounts of small meshes, covering a possibly infinite area. This is especially well suited for dense forests and outdoor scenes, with millions of trees, bushes, grass, rocks, etc., etc. Paged geometry gives you many advantages over plain entities, the main one being speed: With proper usage of detail levels, outdoor scenes managed by PagedGeometry can be >100x faster than plain entities. Another advantage is that the geometry is paged; in other words, only entities which are immediately needed (to be displayed) are loaded. This allows you to expand the boundaries of your virtual world almost infinitely (only limited by floating point precision), providing the player with a more realistically scaled game area.
PackageNameogre-paged-devel
PackageReleaselp151.2.4
PackageVersion1.2.0
SHA-145014AF3D7583E84A582BC454E1AA8FDE2C9DCCE
SHA-256B9353252737AF20A75A4A3C0A5F76BE71858A634333D5B19A8FD44C1ECCB942C
Key Value
MD5B48F446FF03FF5E0AA0CB9B3AE8ACE4B
PackageArchx86_64
PackageDescriptionThe PagedGeometry engine is an add-on to Ogre which provides highly optimized methods for rendering massive amounts of small meshes, covering a possibly infinite area. This is especially well suited for dense forests and outdoor scenes, with millions of trees, bushes, grass, rocks, etc., etc. Paged geometry gives you many advantages over plain entities, the main one being speed: With proper usage of detail levels, outdoor scenes managed by PagedGeometry can be >100x faster than plain entities. Another advantage is that the geometry is paged; in other words, only entities which are immediately needed (to be displayed) are loaded. This allows you to expand the boundaries of your virtual world almost infinitely (only limited by floating point precision), providing the player with a more realistically scaled game area.
PackageNameogre-paged-devel
PackageReleaselp154.2.1
PackageVersion1.2.0
SHA-19CD1F0F571A05D8AF8D6101B015E03C71C668AA6
SHA-256547424E5B3DF99B5214775D1D5C7B41801E31DEEBED1C94734C3DC4D4EA9B204
Key Value
MD55AC09A2289BD21691C5868563A776F83
PackageArchi586
PackageDescriptionThe PagedGeometry engine is an add-on to Ogre which provides highly optimized methods for rendering massive amounts of small meshes, covering a possibly infinite area. This is especially well suited for dense forests and outdoor scenes, with millions of trees, bushes, grass, rocks, etc., etc. Paged geometry gives you many advantages over plain entities, the main one being speed: With proper usage of detail levels, outdoor scenes managed by PagedGeometry can be >100x faster than plain entities. Another advantage is that the geometry is paged; in other words, only entities which are immediately needed (to be displayed) are loaded. This allows you to expand the boundaries of your virtual world almost infinitely (only limited by floating point precision), providing the player with a more realistically scaled game area.
PackageNameogre-paged-devel
PackageRelease2.21
PackageVersion1.2.0
SHA-194883087C3B5042E86FC5C99EB0805AC7A77E9F3
SHA-2568BDBAAFBF52A82EBD789B1BC409B0E4985D832D2A44AE01BAC6AC3D863EFC222
Key Value
MD59E99930061E4927AB87E7BFBDE57BC73
PackageArchx86_64
PackageDescriptionThe PagedGeometry engine is an add-on to Ogre which provides highly optimized methods for rendering massive amounts of small meshes, covering a possibly infinite area. This is especially well suited for dense forests and outdoor scenes, with millions of trees, bushes, grass, rocks, etc., etc. Paged geometry gives you many advantages over plain entities, the main one being speed: With proper usage of detail levels, outdoor scenes managed by PagedGeometry can be >100x faster than plain entities. Another advantage is that the geometry is paged; in other words, only entities which are immediately needed (to be displayed) are loaded. This allows you to expand the boundaries of your virtual world almost infinitely (only limited by floating point precision), providing the player with a more realistically scaled game area.
PackageNameogre-paged-devel
PackageRelease2.25
PackageVersion1.2.0
SHA-1BCE64D7484E292ED4A18382CEE8F86DE73DC5342
SHA-25669DC8EEBD8DED649E0899B801048BF73684914941C8F309AD288F30DC4AA43C2
Key Value
MD586D2E36B25193FFE6F139678EA490A6E
PackageArchx86_64
PackageDescriptionThe PagedGeometry engine is an add-on to Ogre which provides highly optimized methods for rendering massive amounts of small meshes, covering a possibly infinite area. This is especially well suited for dense forests and outdoor scenes, with millions of trees, bushes, grass, rocks, etc., etc. Paged geometry gives you many advantages over plain entities, the main one being speed: With proper usage of detail levels, outdoor scenes managed by PagedGeometry can be >100x faster than plain entities. Another advantage is that the geometry is paged; in other words, only entities which are immediately needed (to be displayed) are loaded. This allows you to expand the boundaries of your virtual world almost infinitely (only limited by floating point precision), providing the player with a more realistically scaled game area.
PackageNameogre-paged-devel
PackageReleaselp153.2.1
PackageVersion1.2.0
SHA-190C90C28E46DAD4BE9A0BC64D8DE8080A99C9695
SHA-25694B4A7A4910F791F603DEDE709309C817371FBDA90D38CE2F4B80402FBF576E1
Key Value
MD5F17253B9FDC900619760F61B240AE1FD
PackageArchx86_64
PackageDescriptionThe PagedGeometry engine is an add-on to Ogre which provides highly optimized methods for rendering massive amounts of small meshes, covering a possibly infinite area. This is especially well suited for dense forests and outdoor scenes, with millions of trees, bushes, grass, rocks, etc., etc. Paged geometry gives you many advantages over plain entities, the main one being speed: With proper usage of detail levels, outdoor scenes managed by PagedGeometry can be >100x faster than plain entities. Another advantage is that the geometry is paged; in other words, only entities which are immediately needed (to be displayed) are loaded. This allows you to expand the boundaries of your virtual world almost infinitely (only limited by floating point precision), providing the player with a more realistically scaled game area.
PackageNameogre-paged-devel
PackageReleaselp150.2.1
PackageVersion1.2.0
SHA-1E9AD96718B580B45CCED06392C3C4772F6057544
SHA-256D3CDC849FC8553C8F243B848D838F02CB6EEDBCC89FBE8E732D9B21D49C17574
Key Value
MD51E441E064813C528386C67C5912FE91E
PackageArchx86_64
PackageDescriptionThe PagedGeometry engine is an add-on to Ogre which provides highly optimized methods for rendering massive amounts of small meshes, covering a possibly infinite area. This is especially well suited for dense forests and outdoor scenes, with millions of trees, bushes, grass, rocks, etc., etc. Paged geometry gives you many advantages over plain entities, the main one being speed: With proper usage of detail levels, outdoor scenes managed by PagedGeometry can be >100x faster than plain entities. Another advantage is that the geometry is paged; in other words, only entities which are immediately needed (to be displayed) are loaded. This allows you to expand the boundaries of your virtual world almost infinitely (only limited by floating point precision), providing the player with a more realistically scaled game area.
PackageNameogre-paged-devel
PackageReleaselp152.2.3
PackageVersion1.2.0
SHA-13C2CC1DC206BFCA53478198105DF9BB52D62BCD9
SHA-256A4F16506B35DD49844F3C406B7B6C1968EC13F7B7AAD9A60FA2D12BBB55DD350