Result for 5F0A337F66AD734C189CD5358F63BCDC80CD3CF5

Query result

Key Value
FileName./usr/lib/mips64el-linux-gnuabi64/libBox2D.so.2.3.0
FileSize279720
MD598BD87A9B850C3F8306B59FF8D8781CD
SHA-15F0A337F66AD734C189CD5358F63BCDC80CD3CF5
SHA-256398249B31FE9392024557AA8091FE923EA9AC1EE5222D58B601781C32C5ADD98
SSDEEP3072:Wse9wqV1H7CPKhEhxdykceRW6Cja4JC7vgVJPOsA7qCBwAMFzw7d9N75oOviwZ7y:AH7rt8fwhFz8d9N7+miwZi1v6
TLSHT19B540762FB049DA3D0878A788936C321337C1D9717B1871A76A52F6D7C7B6C90F83998
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize92796
MD587DC440FAF3A1E300A0F4914C5B3B1F6
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-5
SHA-1013AE5707B1D83FF28EADC3DFC4C784EB5D30C30
SHA-256E21F2AC798E48814E36567D6EA6F135E259D8BA1095A36C6FB36FC9FA90B9922