Result for 5EF17C991A6EE1FF154E3654C2A62C57665C1671

Query result

Key Value
FileName./usr/lib/libPagedGeometry.a
FileSize7116732
MD5D3882F1B59358FD9982AD7F76D236851
SHA-15EF17C991A6EE1FF154E3654C2A62C57665C1671
SHA-25614833B7E6A35D1B7876DC18DF5216023B23D2E9E1CE7EAA051C8C44CBC2408AE
SSDEEP98304:wO54fT4TeTvYU4sJ8nSAq1i+gBsdfJfFogCt86A2:woBg74k8SAciLBsdfJfag286
TLSHT14B665A01F5646E23FA8E70B6DBE11584F217EA257371E72283A45BFDD576BA0FE01208
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD579A3B8C00C8614A8689843886ACC82D7
PackageArcharmv7hl
PackageDescriptionThe PagedGeometry engine is an add-on to Ogre which provides highly optimized methods for rendering massive amounts of small meshes, covering a possibly infinite area. This is especially well suited for dense forests and outdoor scenes, with millions of trees, bushes, grass, rocks, etc., etc. Paged geometry gives you many advantages over plain entities, the main one being speed: With proper usage of detail levels, outdoor scenes managed by PagedGeometry can be >100x faster than plain entities. Another advantage is that the geometry is paged; in other words, only entities which are immediately needed (to be displayed) are loaded. This allows you to expand the boundaries of your virtual world almost infinitely (only limited by floating point precision), providing the player with a more realistically scaled game area.
PackageNameogre-paged-devel
PackageReleaselp152.2.3
PackageVersion1.2.0
SHA-1D7536E4A1B3B4628EF2C25A11159BF17E2354A73
SHA-256EEEADD4477B2A32DA519A5FC9A1A51472F54FA81397D979515AF7157E95925DE