Result for 5E22FFAA5E89BD8CB56A89D63811CB6FC24E3504

Query result

Key Value
FileName./usr/lib/s390x-linux-gnu/liberis-1.3.so.21.0.0
FileSize735216
MD5B32E088DD863B90EA6C4A1E5BC6844E3
SHA-15E22FFAA5E89BD8CB56A89D63811CB6FC24E3504
SHA-256A9F1E6F6423D1376B7AED8B1AB99D2DBE5A5E1CF6B702E9B71F82E49B4B1EA6B
SSDEEP12288:qrM/i2PST3roqWS10XDeftI2YFPhqCfVsx2kb5cbPdfICIRHNtvGUuSxB1zdgfR+:qrM/i2Pg7JCyFRmRwA
TLSHT10CF43B97707ACC5FC4B09E37E26B6FF6A5273D3569CEA805895DDB2108E3300861AE71
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize241336
MD5B6780414E82ED508D3E210B7642EF990
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-1.3-21
PackageSectionlibs
PackageVersion1.3.23-8
SHA-16D1B2B19DEE52B13B7A6B56FF32760C16886EE46
SHA-2568F1FC3050B514E1DB43D05FB12B64AE4A7DC8B851AC78A64DF58866BFF445856