Result for 5D3C96D5E7F7CA80B0779F2C8777DD129529CF29

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabi/libassimp.so.5.1.4
FileSize7644764
MD525DE3880BC4A0FFE8B065E45CA645CA0
SHA-15D3C96D5E7F7CA80B0779F2C8777DD129529CF29
SHA-2569E853A7393742DB05DED31B892EFFECA34E2753E315F0FCE15BB3F76DBAD7A06
SSDEEP49152:1DKa778LWWFhdt1Nzk7Qw1/5hP7haGMOD128bie8zHuOhU/BiEkl90p6F1mKEpQ2:1ua778LZE1tsGxnKUpi/Y1IW1
TLSHT111763BD5F8409FA2C3C02B39B15D639872062B7AD5E6B102CD2566293FEF59F0A36707
hashlookup:parent-total1
hashlookup:trust55

Network graph view

Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize1999292
MD5D4719772D95E1B26879553981C48A040
PackageDescription3D model import library Assimp is a library to import various well-known 3D model formats ("assets") in a uniform manner. Assimp aims at providing a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind but is not limited to this audience. . The library is designed for maximum stability and flexibility. While written in C++, a pure C API exists, as well as bindings to various other languages, including Python, D and Blitzmax. Assimp loads models into a straightforward data structure for easy processing by your application. Various post processing steps (such as general optimization or computation of extra data like normal or tangent vectors) can be executed on the imported data to suit your needs. . This package provides the shared object necessary to run an application using Assimp.
PackageMaintainerIOhannes m zmölnig (Debian/GNU) <umlaeute@debian.org>
PackageNamelibassimp5
PackageSectionlibs
PackageVersion5.1.4~ds0-1
SHA-101DF9419112BA1F97A501619EA7B9AB68737C8E7
SHA-2562AFBF0A2C30977821E4FD3D97EFE291C55DE253C08BD3EECFF982C1E9D06CCEF