Result for 5C2674D38B47F6E572DD629DB1E42F0140E2C915

Query result

Key Value
FileName./usr/lib/s390x-linux-gnu/libassimp.so.5.0.0
FileSize12990048
MD54D55AB0B1A1597600B2ECF171C257697
SHA-15C2674D38B47F6E572DD629DB1E42F0140E2C915
SHA-25648D53EEFC4584EAFA7D0EAEDAD9E3D957BA93FECF7C1768CCC293DF869A9AC46
SSDEEP98304:3WgYYu8v45s7h1uNJjre/3pbOsrOMTGSXrVBHTQpwkHyoQlJF4o4MZOHz:jYYuC1ge1RpkHjQlJFt4Ue
TLSHT11DD608627014C79DC0E66B32A2D75EF2A1773CB7A9D06A2CDE5BFB2234713345624A31
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize2487812
MD5F9D7ECA2264F5EF0A5E52F7A077069EE
PackageDescription3D model import library Assimp is a library to import various well-known 3D model formats ("assets") in a uniform manner. Assimp aims at providing a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind but is not limited to this audience. . The library is designed for maximum stability and flexibility. While written in C++, a pure C API exists, as well as bindings to various other languages, including Python, D and Blitzmax. Assimp loads models into a straightforward data structure for easy processing by your application. Various post processing steps (such as general optimization or computation of extra data like normal or tangent vectors) can be executed on the imported data to suit your needs. . This package provides the shared object necessary to run an application using Assimp.
PackageMaintainerIOhannes m zmölnig (Debian/GNU) <umlaeute@debian.org>
PackageNamelibassimp5
PackageSectionlibs
PackageVersion5.0.1~ds0-2
SHA-132A40AF312DDFB05E63A4F4232B7CE959E3DBA25
SHA-2565D599F04E214772DFDDD005452D3CD8EC085284362E44DC947800DB38731D68D