Result for 5B8D174A5DA3FF5DFA64D672E8F53DF58D21CB91

Query result

Key Value
FileName./usr/x86_64-w64-mingw32/sys-root/mingw/lib/libEGL.dll.a
FileSize23948
MD55CC853A8037C5EFB2F9C712CF4D6C3B8
SHA-15B8D174A5DA3FF5DFA64D672E8F53DF58D21CB91
SHA-256229E3A7E09F25A86603A51F926233B85A58CF01C4D9D3B86F0F5294A255E7454
SSDEEP384:0qPvTXC4pbei8JRDVUoNQWO/rc/k8rjEC1OBOyWVWXpjLMC4AATi:0qPvTXC4pbei8LDVHNQWoo/rrjEC16S0
TLSHT19CB2C076F69B4DC7E23682388093E7A0677CF5E152179F27312C09624FC9E913EC568A
hashlookup:parent-total3
hashlookup:trust65

Network graph view

Parents (Total: 3)

The searched file hash is included in 3 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5DAE3F2552631639FEAAD22DFB50D9A8C
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw64-angleproject
PackageRelease0.12.git.30d6c2.20141113.fc23
PackageVersion0
SHA-10A5A8E8DE7E26797AD7A9CD617D6B486858CCEF6
SHA-2567FEFDC8A316CE522A1184ADFE7A3F856431ACD4DC120DFC64D11404974A81296
Key Value
MD5AAC7A9B90B8C80BC905C6FAF1760CB2A
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw64-angleproject
PackageRelease0.12.git.30d6c2.20141113.fc23
PackageVersion0
SHA-188471882DA7A097B12C0DC0919C0EE9B9CA535D9
SHA-25660BE73D217080EA1CDC855DFAD0D3494D3131B44351C7C8976EC5E4C7115213C
Key Value
MD5B03E038BFA46CBA77F9F7D8AA0AB1ADA
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw64-angleproject
PackageRelease0.12.git.30d6c2.20141113.fc23
PackageVersion0
SHA-143F65D46A3CA6EF4597F692CA9B87631E26862F6
SHA-25603EBF6A989E430BE74B8EC1F9553469BCE79DE25FFB22048334A182206445408