Result for 58C516137D19E6E54CF3C25ED6B440129AF3EB25

Query result

Key Value
FileName./usr/lib/i386-linux-gnu/libBox2D.so.2.3.0
FileSize231052
MD5CD098A02F8E5E4F6CC1850696FCD3F9B
RDS:package_id182052
SHA-158C516137D19E6E54CF3C25ED6B440129AF3EB25
SHA-2566E02FE07E8B60CDBF9026EA94938318F295E9325DA19FBF821132441C08BB2B5
SSDEEP3072:/8fYbKW7pPkBEhxdy5ceRW6Cja4JC7vgVJPOzyC3CRfLBV451Cw7LAKLr9Wc0tnY:/wYR7xIvCRDwmoTt
TLSHT1C1345B93FA029C61E1F355BD8A0347E295240F2202A6E2F1FFAE5B5D7CB3ADC1D41295
insert-timestamp1679423506.6093895
sourceRDS.db
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileName11788
FileSize87988
MD5458F18C5CE80B8F370F2D0C4255B9F1E
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-4
RDS:package_id182052
SHA-119EDF8B859D3400C3E2EDDC2C40CD40337806B30
SHA-25635B91EA6EAE667A024F5AA50193C7092574096F09E3FF96A12DE40B1B1E83273
insert-timestamp1679408381.7509456
sourceRDS.db