Result for 568C71A588D22989B651CC233DBDE6C96FE76372

Query result

Key Value
FileName./usr/lib64/libPagedGeometry.a
FileSize12907226
MD5B71E5CBF1E5F30B3F2EA9EB4DBAA51E5
SHA-1568C71A588D22989B651CC233DBDE6C96FE76372
SHA-256BB7C4DD0F6D443DFAE671CB59DFCEA3F382DEE12F93E29A745406208F6C5D3B6
SSDEEP98304:h79X0irob0RTtLQerETqZwdVkGBfHr1u4w2JwYo0LCy3rJnV:vX0irJpLNrDgBzQ4wL9g3r1
TLSHT1B8D6D542EF3A5E97C926837106E24354BB71E5DA4B078B5310C9BE39BDFBBC49E09904
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD51E441E064813C528386C67C5912FE91E
PackageArchx86_64
PackageDescriptionThe PagedGeometry engine is an add-on to Ogre which provides highly optimized methods for rendering massive amounts of small meshes, covering a possibly infinite area. This is especially well suited for dense forests and outdoor scenes, with millions of trees, bushes, grass, rocks, etc., etc. Paged geometry gives you many advantages over plain entities, the main one being speed: With proper usage of detail levels, outdoor scenes managed by PagedGeometry can be >100x faster than plain entities. Another advantage is that the geometry is paged; in other words, only entities which are immediately needed (to be displayed) are loaded. This allows you to expand the boundaries of your virtual world almost infinitely (only limited by floating point precision), providing the player with a more realistically scaled game area.
PackageNameogre-paged-devel
PackageReleaselp152.2.3
PackageVersion1.2.0
SHA-13C2CC1DC206BFCA53478198105DF9BB52D62BCD9
SHA-256A4F16506B35DD49844F3C406B7B6C1968EC13F7B7AAD9A60FA2D12BBB55DD350