Result for 4C58A4CCC6B4BEA7635A6B442F5101799C59570E

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabi/liberis-1.3.so.20.0.0
FileSize680856
MD56DAB4E04CDB5236413F0B40692C243DF
SHA-14C58A4CCC6B4BEA7635A6B442F5101799C59570E
SHA-2562145552BAA9D46D6D1330CF828C53F43A3BEF537A681C76AE54046CA74A4E16B
SSDEEP12288:f7Jsse4clJlGbmX6exJDmqXP2qT2sYN/JVpwaQyEKOnSMmEvs3vmx:dsse4cJlGKX6cBXm/JrHQyEK+yEvs3O
TLSHT151E43A47AC829F42C8C53AB5B29CA798B6531B34D1E57212CC297F147FCB8DE1F29A41
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize269940
MD5FCACA59D10D23D20C77E23A7E8384970
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-1.3-20
PackageSectionlibs
PackageVersion1.3.21-0.1
SHA-1FD7CB40822EF415511520D76CCB3937758D6C1BA
SHA-25620C421BD11E7228433D73E6D8021AA4A93A7E5649A8E9860ECCA8B02D3F88CFA