Result for 4BC86F26BC866FA16068A9B23C9B6D9DBBDD982C

Query result

Key Value
CRC32BD7BBE8E
FileName./usr/x86_64-w64-mingw32/sys-root/mingw/include/EGL/eglplatform.h
FileSize5134
MD576EC0CE788B6AF4E8AA709E508FC8435
OpSystemCode{'MfgCode': '1006', 'OpSystemCode': '362', 'OpSystemName': 'TBD', 'OpSystemVersion': 'none'}
ProductCode{'ApplicationType': 'Server', 'Language': 'Multilanguage', 'MfgCode': '924', 'OpSystemCode': '599', 'ProductCode': '183705', 'ProductName': 'SUSE Manager Server - 2 of 2', 'ProductVersion': '3.0'}
SHA-14BC86F26BC866FA16068A9B23C9B6D9DBBDD982C
SHA-2563DFD6853EAF4DFF50CFA47C5B1F5F8E735D24C3FCF3D8B3DF8EC8B6B0569EB84
SSDEEP96:aU2PK0O6GmH7AmNh3DX7Yn0z5/a6fwiKR/fwk8+78x1a4tYJbd0pn/:76O6GmH7L3DkC/FfwiKR/fwkz78x1a4J
SpecialCode
TLSHT137B185456F259BA258333032D0BF12CB116BD07F66E1D594640D3678DF5B81B0AABFE2
dbnsrl_modern_rds
insert-timestamp1647006582.5013235
sourceNSRL
hashlookup:parent-total8
hashlookup:trust90

Network graph view

Parents (Total: 8)

The searched file hash is included in 8 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD548CA09617BE318BD0A380D6FE8D89B15
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerdaviddavid <daviddavid>
PackageNamemingw64-angleproject
PackageRelease0.22.git8613f49.4.mga8
PackageVersion0
SHA-1C1824F08E09D8B16C56147955799AE72EAF5112E
SHA-25668CA7ACBEFEF8D0FAC5EDCD850A77928676CEA924D4EFE071E476657A1853088
Key Value
MD598FC86ABD585A18A9CFCF864BCA0FB64
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw64-angleproject
PackageRelease0.28.git8613f49.fc33
PackageVersion0
SHA-1DB6A5DA8A010C33C0B94CE3AA921AAE4FFF1FDBF
SHA-2560AD2C65D66202D8982F819FF0777E39CB554CC84883F90F868D41B484E25277C
Key Value
MD51A8443297E294C4734188B9C7F935FFA
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerdaviddavid <daviddavid>
PackageNamemingw32-angleproject
PackageRelease0.22.git8613f49.1.mga7
PackageVersion0
SHA-1F33373B10CA57E4B590D3B29CA3CF47066B9A2C6
SHA-2564331ABB62E99A0B1422ED0AC53B728AB08C55C2D58B2CC3FF5FCDAEB948AC7C8
Key Value
MD58AB0893CA3727A4809DA9AD796AB242A
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw64-angleproject
PackageRelease0.26.git8613f49.fc32
PackageVersion0
SHA-1C58C034B7978943090333DF924ACE1F256521F1D
SHA-2561261C839CEE2630EBE0317FE708166719A326E3C8D355C5E12F5BEE01D2E0FC1
Key Value
MD5679FEE84916AA4293458321F681B04D8
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerdaviddavid <daviddavid>
PackageNamemingw64-angleproject
PackageRelease0.22.git8613f49.1.mga7
PackageVersion0
SHA-147663F161FB8D402E433A50D2F903367ED7986DE
SHA-2561EC05C05371DE568A369FD562E17885D0BB48201CD808F6E69DA83496737CF5B
Key Value
MD516128862D4DFB2182033F66985ADFD57
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw32-angleproject
PackageRelease0.28.git8613f49.fc33
PackageVersion0
SHA-1954F4B9A3966D5065ED2FB58D2E0D76353DD49E2
SHA-2563FE608B0827BB1F8A095FB62A3BA86CB2BF24EA1D658D128AFEBDCE7BCB2053D
Key Value
MD5B179547C79EC1013F20C9270FAEECF27
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw32-angleproject
PackageRelease0.26.git8613f49.fc32
PackageVersion0
SHA-17328DEB71C6320E58A03B431F68DE2FE117DA92A
SHA-256A8443EBD1044F6A740582D8FE6B3AAA9B3F800D9CE21A3A2A8E1445734C5DF46
Key Value
MD548683895E4E9F8D9438D8754ED86767B
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerdaviddavid <daviddavid>
PackageNamemingw32-angleproject
PackageRelease0.22.git8613f49.4.mga8
PackageVersion0
SHA-18DA7E21E6DAAAF49968DADC89C20AF322F19911E
SHA-256273484AE240222A68FE2331654DE7A6D53F9DD82C9BDB73DF0C736A11542DEAF