Result for 473DA00DB7C1B74BF2941910FA4C018443CBA401

Query result

Key Value
FileName./usr/i686-w64-mingw32/sys-root/mingw/bin/libGLESv2.dll
FileSize3015783
MD5FEAE82BD44C1762598AB53EDC973F605
SHA-1473DA00DB7C1B74BF2941910FA4C018443CBA401
SHA-256F212A729A0044AC57203DC681E4BF9AD5C6601DFF377EB39B454366379CEBE62
SSDEEP49152:CfjMRqv/Tay/V1ejis0tcGk8SbdjE13398Pv:Gp/TakV1ejLb8YE0X
TLSHT1E0D5D827911390B9CE0716F31543B9CF9714EE3990142D1FA1982C68FBBBAB67DA9313
hashlookup:parent-total3
hashlookup:trust65

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Parents (Total: 3)

The searched file hash is included in 3 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD583B5299938C2299AD83627ADE7289055
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw32-angleproject
PackageRelease0.12.git.30d6c2.20141113.fc23
PackageVersion0
SHA-112C94A90769D4A3BFCD6450EE9212ABBD376B8E1
SHA-25614A48FEE30B83BAB532F0D856BFF8F837D14A33EEF0D1B5A0B646AF39DF1BBB3
Key Value
MD5D333DCC235E7C2B33B81149F35EE86C7
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw32-angleproject
PackageRelease0.12.git.30d6c2.20141113.fc23
PackageVersion0
SHA-11E59E90B00BADD132998E4AB41F0D49DBBB7F9CE
SHA-25667C4AC8B761DF969CA921E86018688968F575D25FDCF7375114E2C1CCEB188E5
Key Value
MD5E5688F4619F5A83460E4BDA47DBB2335
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw32-angleproject
PackageRelease0.12.git.30d6c2.20141113.fc23
PackageVersion0
SHA-1A66948BA6478FF03D842A8754CF46C8BA3BD51E3
SHA-256FAB7BD6EBD5856BB31125F2A9C0F4F0CBECE8D84E6DB54BE43E2A8B1CA274278