Result for 46B7A817E0A507987A4BFE6D9D0289AE429DBC8B

Query result

Key Value
FileName./usr/lib/libcogl.so.20.4.2
FileSize595364
MD5C93E515D821A655D800C4B00BD5454D3
SHA-146B7A817E0A507987A4BFE6D9D0289AE429DBC8B
SHA-2567F7A4A26C2CD017F18C4C62810310F5A104A64AAE4F6982CBB11F60645168E05
SSDEEP12288:23FMO0DMg0aLnVR+J/sCYCZ+cgNAvFTz0SLhlXm7YG5x+wZGQ59HJlrTFj7:27SB7mTd3sLPZGQ59HJlrTFj7
TLSHT115C45B52F8149F92C5D1157BB25A9A18330317F5C2C6B6039B08A7343FEB6DB493BB86
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5899CA221C28B886B70027BF43AC8303E
PackageArcharmv7hl
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerovitters <ovitters>
PackageNamelibcogl20
PackageRelease1.mga7
PackageVersion1.22.4
SHA-1114CEFDA314A910125C92F01BC7E442A10D6339D
SHA-256993223FB802F7DE0906C11C281DFBF140CB1F3FAB5812FAF399147CB4D28F7A5