Result for 431C309B9B3083CB241950AF028C962E38677A6C

Query result

Key Value
FileName./usr/share/doc/liberis-doc/copyright
FileSize1454
MD5F19400916150347DD9E72470EE033D13
SHA-1431C309B9B3083CB241950AF028C962E38677A6C
SHA-256518AB177331EEEBD80E5C0F7D1991BAE574311A0E7D402ABC886E751B5A3456F
SSDEEP24:g0tKMrIsHoBWcDhDqq+lixVWzNv0LVyROkHAITbVsCG7n5ljKq9:yzsHkWcDhD+lYVWJeyvHkL7n72q9
TLSHT12931624E1980C3BF5A8013C13D4A9ADBF32B5797746C81A0764D825EAF0EF7252F65E8
hashlookup:parent-total23
hashlookup:trust100

Network graph view

Parents (Total: 23)

The searched file hash is included in 23 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize213322
MD5A702F9B4544A5433F428C4E62615765B
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-19
PackageSectionlibs
PackageVersion1.3.19-5
SHA-1084F6C8B9B339018B3F470F8144DAF7AF06E02A4
SHA-256AE76DEFB3602B872740C19B5B5A370A9FE3C310C1F33F721EB6E1D9AE3AA9FFB
Key Value
FileSize233308
MD523147D79DE031667CBD9A12BCC36917E
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-19
PackageSectionlibs
PackageVersion1.3.19-5
SHA-11C4B017B7B9730E33A69F49EE27461277B2A7D84
SHA-2569F07C9EC971625EA8567D12873BBCE2E377914A723C097B4F7414C299DD46EF5
Key Value
FileSize2814932
MD5731F0060C060CF8705090A353711C0C7
PackageDescriptionWorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-19-dbg
PackageSectiondebug
PackageVersion1.3.19-5ubuntu2
SHA-12ABA1AC5E7D961287D1F0DAB2F555D3D43F43D6C
SHA-256DCE337C658ACEE913429EB31E493DDF182595D1193FD445B78E7F0E0B19006BC
Key Value
FileSize175432
MD54568C2FECCE4A18E4938EF6F2291205C
PackageDescriptionWorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.3.19-5
SHA-12F43A6DFE3E940B66F62F64460D96A348A20A6AB
SHA-2566D638A983DFB976899024759066C7F04768E76105AE99C87C2DBA3F7CAD9078D
Key Value
FileSize237838
MD5D944F5B84F1D950855614AE1E01452E8
PackageDescriptionWorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-19
PackageSectionlibs
PackageVersion1.3.19-5ubuntu2
SHA-13B647F6FC92D8A2B19E24BFFB378F4755DCEA1BB
SHA-256DFEFBC35EB12EF36905B9497721074CB872E240E3F0A3CD80DA736A2A5D6430F
Key Value
FileSize41716
MD54D5A8CD65C5AB5A8B7E49D04B0C72850
PackageDescriptionWorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.19-5
SHA-1451EE4A8D055FD594DFD99D2DB3696334FDAE4BC
SHA-25654DD1C219E88B683144ACA61702F5BE70331A3C6B42EBA5513235059E2B5B926
Key Value
FileSize2716140
MD5AAD0CB21E7CD9AA35ED4A2A0203070F3
PackageDescriptionWorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-19-dbg
PackageSectiondebug
PackageVersion1.3.19-5ubuntu2
SHA-148A7300FC9196625FF571F094342C21459B332A9
SHA-2563CC87055FD3F3417B87CB6905F3CA82F4DF8BC22EED4170F3F16BE915AD2FF41
Key Value
FileSize41896
MD5ECBD152489ACEC22D540758D0D62F0C2
PackageDescriptionWorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.19-5ubuntu2
SHA-156E70EE4979D47AE9C276E2BF53BB92F7AE17690
SHA-256627AF10ADDDA9CB7738486C34376DA7083C37CEE7E77CE3BB07A17BD45D2CA05
Key Value
FileSize41864
MD532002FA15855712389559C86438F6D6D
PackageDescriptionWorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.19-5
SHA-157599B0B91B1BC6B3DFD4A78EBAB18482620C2A7
SHA-2562FB074D39A75EA5F7B22DFB21FF2AE1BA5D1CCE8C419B40F9CA03F7B89DAEA83
Key Value
FileSize41824
MD591650BA4BF2D38332525E4055D77FB3B
PackageDescriptionWorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.19-5
SHA-15E8148DFF7D4CF2BA620D680B7FC3BF50DCBD7CC
SHA-2560059E958DD7EDB1C1D2F45725953DDD1CC90E71030447F1BFB95AEB740008BA6