Result for 40F1D776398004F666B6589A12611C47C0353D3F

Query result

Key Value
FileName./usr/lib/.build-id/fc/4fa2e36657745a31e8e2b0017fa25ad86dbd56
FileSize43
MD5F91A44F6DFAF09D02E43746917F6B412
SHA-140F1D776398004F666B6589A12611C47C0353D3F
SHA-256CC4EEA661738190D275E10A2CF3CAEFA908B1BF761638E466D37CDE0B6F6F3F6
SSDEEP3:gCD/IJIVcFLW:X/0oei
TLSH
hashlookup:parent-total8
hashlookup:trust90

Network graph view

Parents (Total: 8)

The searched file hash is included in 8 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD555430BB9A36A9800919F18554A47CB4E
PackageArchi586
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerakien <akien>
PackageNamelibcogl-pango20
PackageRelease3.mga8
PackageVersion1.22.8
SHA-1FFE7874C0010A6178F788E08B5FAA65DA548AD51
SHA-25617CBC6B1AA22F50FF4753405112374E8EBF5F0C3320FA3EE5FC01EA1E214457C
Key Value
MD5A4966AAE1C03891252A52E029DA699F7
PackageArchi686
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerFedora Project
PackageNamecogl
PackageRelease2.fc33
PackageVersion1.22.8
SHA-1BCE9E3A8A97C6047BC6518A29111BBBB1349AE9C
SHA-25633ED2C55D2CBA4004F9EA73EE8CB97F4E96C705236B10FB9834762923FC8D193
Key Value
MD53658F686D8FE7F41A3B1AED0DE2EF2DC
PackageArchi586
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerumeabot <umeabot>
PackageNamelibcogl-pango20
PackageRelease4.mga9
PackageVersion1.22.8
SHA-1981C0E0C62DEE42A36840AA19F5753283D2C9494
SHA-2563621430B49EAB31032F975BC2DC23532FE3FD5389B5A5FB47E5806CF8AF7284D
Key Value
MD5A5EAFE93A270936C1FFBC1E25A388300
PackageArcharmv7hl
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerFedora Project
PackageNamecogl
PackageRelease2.fc33
PackageVersion1.22.8
SHA-1C4A15680E47886CB181315A2A154B319F4FF85B4
SHA-256AE9CE6CC5EE8DEF7DB990CB6262CF767C8CEFFE1B5BB14C18D6F1B50A2417DF3
Key Value
MD55D27770DE08713AB7B99D588BF431840
PackageArcharmv7hl
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerakien <akien>
PackageNamelibcogl-pango20
PackageRelease3.mga8
PackageVersion1.22.8
SHA-138DF877DEE1E14CE3171A43B5D3B261EB83BAC30
SHA-25630047CAE0F8714FF21F694FA40B5CBDC61090219E95735C8738F7901CD9E64AE
Key Value
MD5DA4B1631A84B3D9C45852F4BD3C74F64
PackageArchi686
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerFedora Project
PackageNamecogl
PackageRelease3.fc34
PackageVersion1.22.8
SHA-1484AE2FF0C11CA19EC296794AE503EE6CB4AEB74
SHA-25617495EDCED03A2E8312AC7B4C4894A02953F830FDC05EA1712B016386FD96CFC
Key Value
MD5751E437FF96FB5319E9F6861D9F88B78
PackageArcharmv7hl
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerFedora Project
PackageNamecogl
PackageRelease3.fc34
PackageVersion1.22.8
SHA-155428D02514FDBF85EC2DBADFF668E6C079D8259
SHA-256E69A6E89E744634E31C8BA54FDBD40D53EA64518A31417992FD53B30E3194DC0
Key Value
MD567C6B7EFE43DAB3F3BDCDA62AF9F3FA7
PackageArcharmv7hl
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerumeabot <umeabot>
PackageNamelibcogl-pango20
PackageRelease4.mga9
PackageVersion1.22.8
SHA-103181E13F92B3D5E3C9D3ED1323FDC98568CB843
SHA-256E1262CC644A8C308655FE74FE311FFD5B7D36457E301139C4AAFC847AD2FAEED