Result for 3C39F2702E43C46784877FD7F7C5574E12A2A180

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabi/cmake/box2d/box2dConfig-none.cmake
FileSize846
MD5B840418E99D638E4A3EA5A45F8001A21
SHA-13C39F2702E43C46784877FD7F7C5574E12A2A180
SHA-256829042EE58E2B4570DC10F437FD75427A837A4E3512181DA7A51840A743B2AD0
SSDEEP24:x3m7hK0qUMYAx8EtxiIvq6jkXteRjAjUu:F4gUMC6goYUu
TLSHT198019C938FC95EAB47C1DFD676E25100E521A6B70B82BAFE4544723911E0AA9220E0CF
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize43892
MD5DCEB8E6A69A2C0E8C5D0E925E0AE7584
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.4.1-2
SHA-131CFF8BF5D88193CDEBF15BDCF90EABFAF82A9A7
SHA-2564684B708A5A147A548B2749CBA03C5D2BDE1286004B2671039980E575E56506E